Marc Prensky - Essays

Essays

  • The Reformers Are Leaving Our Schools in the 20th Century (SNS Newsletter and On The Horizon, 2011)
  • Simple Changes in Current Practices May Save Our Schools (ETC Online Journal, 2010)
  • The iPad is coming! (Or is it?)Educational Technology, 2010
  • What I Learned Recently In New York City Classrooms: How to keep all kids busily engaged at all times (2010)
  • Blame Our Young? Or Use Their Passion!: We can do better than just laying the responsibility for solving our nation’s problems on the backs of our kids (2010)
  • What a District CTO Should Know: More than just technology, he (or she) needs to know what’s going on (Educational Technology)
  • The Longer View: Why YouTube Matters (On the Horizon, 2010)
  • Technology Turns Disposable: Forget amortizing—buy new every year (Educational Techonology, 2010
  • Education as Rocket Science: A new metaphor (Educational Technology, 2009)
  • From Digital Immigrants and Digital Natives to Digital Wisdom H. Sapiens Digital (Innovate, Feb-Mar 2009)
  • Should a 4-year-old have an iPhone? hand held learning (Handheld Learning, 2009)
  • Make Those YouTubes!: More Sharing = Faster Learning (Educational Technology, 2009)
  • Let’s Be Digital Multipliers (Educational Technology, Jan - Feb 2009)
  • The Role of Technology in teaching and the classroom (Educational Technology, 2008)
  • Looking Back from the Future (Greentree Gazette, Nov 2008)
  • New College Courses for the 21st Century (Greentree Gazette, Sept 2008)
  • Using Cell Phones for Exams (Sydney Morning Herald, 2008)
  • Who should take the SAT? Why not the educators (Green Tree Gazette, Aug 2008)
  • Are you lecturing about nouns or facilitating learning with verbs? (Green Tree Gazette, July 2008)
  • Young Minds, Fast Times: The Twenty-First-Century Digital Learner (Edutopia, June 2008)
  • Turning On The Lights: Will we continue to trap our kids in the past? (Educational Technology, 2008)
  • The True Twenty-first Century Literacy Is Programming (Edutopia, Feb 2008)
  • Students as Designers and Creators of Educational Computer Games (Microsoft, 2007)
  • To Educate, We Must Listen: Reflections From Travelling the World (2007)
  • Changing Paradigms: from “being taught” to “learning on your own with guidance” (Educational Technology 2007)
  • Who’s In Charge?: Who should set and control IT Policy in our schools? (Educational Technology, May-Jun 2007)
  • Skills & Learning:How to Train Digital Natives (Financial Times, 2007)
  • On Being Disrespected (Educational Leadership, 2007)
  • The Prensky Challenge: Who will be the first to challenge, rather than blame our students? (2007)
  • Listen to the Natives (Educational Leadership, Dec 2005 - Jan 2006)
  • Adopt and Adapt : School Technology for the 21st Century (Edutopia, Dec 2005)
  • Engage Me or Enrage Me: What Today's Learners Demand (Educause Review, Sept/Oct 2005)
  • Mobile Phone Imagination: Using Devices Kids Love for Their Education (Vodafone Receiver, 2005)
  • Search Vs. Research: Or, the Fear of The Wikipedia Overcome (2005)
  • A New Business Model for 21st Century Educational Software: Education is a Public Service, Not a Place to Make a Buck(2005)
  • If We Share, We're Halfway There: We need to post on the Web everything we do or create that works (Educational Techonology, 2005)
  • In Educational Games COMPLEXITY MATTERS: Mini-Games are Trivial but "Complex" Games Are Not (Educational Techonology, 2005)
  • The Emerging Online Life of the Digital Native: Don't try to educate kids without knowing about it.(2004) A work in progress - please email me comments and additions.
  • What Can You Learn From A Cell Phone? - Almost Anything! - How to use the 1.5 billion computers already in our students' and trainees' pockets to increase learning, at home and around the world (INNOVATE, 2004)
  • Beyond the Lemonade Stand: Economics and Business Lessons for a 10-year-old From a Computer Game (2004)
  • The Seven Games of Highly Effective People: How Game Playing Helps You Succeed in School, Work and Life (Microsoft Games for Windows, 2004)
  • How Kids Learn To Cooperate In Video Games: A Guide for Parents and Teachers (2004)
  • Our Greatest Untapped Resource: Putting Unused Computer Cycles To Work For Education (On the Horizon, 2004)
  • Capturing the Value of "Generation Tech" Employees (Strategy + Business, 2004)
  • The Death of Command and Control?: The "Scribe-Tribe" and Bottom-up Transformation (Technology Alliance Partners, 2004)
  • "Modding" - The Newest Authoring Tool (SRIC-BI report, 2003)
  • Proposal for Educational Software Development Sites -- An Open Source Tool To Create The Learning Software We Need (2003)
  • New Business Models for Learning: We need them badly...and we have to invent them (2003)
  • Really Good News About Your Children's Video Games: They're the best learning tools we have (Jun, 2003)
  • What Kids Learn That's POSITIVE From Playing Video Games: Quite a bit, as it turns out... (2002)
  • Escape from Planet Jar-Gon. Or, What Video Games Have To Teach Academics About Teaching and Writing: A Review of James Paul Gee's "What Videogames Have To Teach Us About Learning and Literacy" (On The Horizon, Volume 11 No 3, 2003)
  • "e-Nough!" "e-Learning" is a misnomer, it's mostly just "e-Teaching." For any teaching to reliably and consistently produce the results we want, we still have a lot to learn about learning. (On The Horizon, Volume 11 Number 1, March 2003)
  • Twitch Speed--Reaching Younger Workers Who Think Differently (The Conference Board’s magazine, Across the Board, January 1998
  • Digital Natives, Digital Immigrants: a New Way To Look At Ourselves and Our Kids (On the Horizon, MCB University Press, Vol. 9 No. 5, October 2001)
  • Do They REALLY Think Differently?: Neuroscience Says Yes (On the Horizon, MCB University Press, Vol. 9 No. 6, December 2001)
  • Digital Immigrant Remedial Vocabulary: How Many Do You Know? (Jun, 2003)
  • Overcoming Educators' Digital Immigrant Accents: A Rebuttal to an Online Critic (The Technology Source Archives, May-Jun 2003)
  • Why Games Engage Us: 12 Reasons (Digital Game-Based Learning, 2001)
  • The Motivation of Gameplay: or, the REAL 21st Century Learning Revolution (On The Horizon, Volume 10 No 1., 2002)
  • Types of Learning And Possible Game Styles: A Useful Chart (Digital Game-Based Learning, 2001)
  • Not Only The Lonely: Implications of "Social" Online Activities for Higher Education (2001)
  • But The Screen Is Too Small: No It Isn't. Why Cell Phones - Not Computers - Should Be The Future of Educational Technology (2003)
  • Open Collaboration: A Better Way to Develop Educational Software (On The Horizon, Volume 10 No 3., 2002)
  • The Intellectual Arcade: A Great Training Concept (2002)
  • Video Games and the Attack on America (2001)
  • Evolving Instruction: Seven Challenges (On The Horizon, Volume 10 No 2., 2002)
  • Interactive Pretending: An Overview of Simulation (2004)
  • Simulations : Are They Games? (2001)
  • Why NOT Simulation? (2002)
  • Has Growing Up Digital and Extensive Video Game Playing Affected Younger Military Personnel's Skill Sets?: A Paper Delivered at I/ITSEC (2003)
  • DCSO: Incorporating Cyber-Gaming: A Paper Delivered at I/ITSEC (2002)
  • A Field Game Developer Corps: Is It Time For The "GameBees"? (2002)

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