Marathon 2: Durandal - Story

Story

Marathon 2 takes place seventeen years after the events of the first game. Durandal, one of the three artificial intelligences (AIs) from the colony ship UESC Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let it slip that the Pfhor are planning to attack Earth, and that being on Lh'owon may stall their advance.

Read more about this topic:  Marathon 2: Durandal

Famous quotes containing the word story:

    To recover the fatherhood idea, we must fashion a new cultural story of fatherhood. The moral of today’s story is that fatherhood is superfluous. The moral of the new story must be that fatherhood is essential.
    David Blankenhorn (20th century)

    The public history of modern art is the story of conventional people not knowing what they are dealing with.
    Robert Motherwell (1915–1991)

    The child ... stands upon a place apart, a little spectator of the world, before whom men and women come and go, events fall out, years open their slow story and are noted or let go as his mood chances to serve them. The play touches him not. He but looks on, thinks his own thought, and turns away, not even expecting his cue to enter the plot and speak. He waits,—he knows not for what.
    Woodrow Wilson (1856–1924)