Maneuver Warfare - Concepts

Concepts

Military orthodoxy believes that with some exceptions, most battles between established armies have historically been fought based on an attrition warfare strategy. Closer examination however reveals this view is not universally held, and many military doctrines and cultures are based on replete historical examples of maneuver warfare.

The attritionalists' view of warfare involves moving masses of men and material against enemy strongpoints, with the emphasis on the destruction of the enemy's physical assets - success as measured by enemy troops killed, equipment and infrastructure destroyed, and territory taken and/or occupied. Attrition warfare tends to utilize rigidly centralised command structures that require little or no creativity or initiative from lower-level leadership (also called top-down or "command push" tactics).

Maneuver warfare doctrine sees styles of warfare as a spectrum with attrition warfare and maneuver warfare on opposite ends. In attrition warfare the enemy is seen as a collection of targets to be found and destroyed. Attrition warfare exploits maneuver to bring to bear firepower to destroy enemy forces. Maneuver warfare, on the other hand, exploits firepower and attrition on key elements of opposing forces.

Maneuver warfare advocates that strategic movement can bring about the defeat of an opposing force more efficiently than by simply contacting and destroying enemy forces until they can no longer fight. Instead, in maneuver warfare, the destruction of certain enemy targets (command and control centers, logistical bases, fire support assets, etc.) is combined with isolation of enemy forces and the exploitation by movement of enemy weaknesses.

Bypassing and cutting off enemy strongpoints often results in the collapse of that strongpoint even where the physical damage is minimal (e.g. the Maginot Line). Firepower, which is used primarily to destroy as many enemy forces as possible in attrition warfare, is used to suppress or destroy enemy positions at breakthrough points during maneuver warfare. Infiltration tactics by conventional or special operations forces may be used extensively to cause chaos and confusion behind enemy lines.

Leonhard summarizes maneuver warfare theory as: preempt, dislocate, and disrupt the enemy as alternatives to destruction of enemy mass through attrition warfare. Clarification of the Clausewitzian center of gravity (COG) concept in maneuver warfare terms suggests the question: is a COG the source of strength or the critical vulnerability? This issue can be resolved using the game of Chess as a model: is the Queen (most powerful piece) or the King (whose loss ends the game) the opposing player's COG? Once you knock off the opposing player's King, it does not matter how many other chess pieces you take.

Since tempo and initiative are so critical to the success of maneuver warfare, command structures tend to be more decentralised, with more tactical freedom given to lower-level unit leaders. This decentralised command structure allows "on the ground" unit leaders, while still working within the guidelines of commander's overall vision, to exploit enemy weaknesses as they become evident (also called "recon-pull" tactics or directive control).

War theorist Martin VanCreveld identifies six main elements of maneuver warfare:

  • Tempo: Tempo as illustrated by John Boyd's OODA loop.
  • Schwerpunkt (focal point): The center of effort, or striking the enemy at the right place at the right time. According to vanCreveld, ideally, a spot that is both vital and weakly defended.
  • Surprise: based on deception.
  • Combined arms
  • Flexibility: According to VanCreveld flexibility means a military must be well rounded, self contained and redundant.
  • Decentralized command: Rapid changing situations may out pace communications. Lower levels must understand overall intent.

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