Making History: The Calm & The Storm
Making History: The Calm & The Storm is a World War II grand strategy computer game released in March 2007 by developer Muzzy Lane. Similar in ways to the popular board games Axis and Allies and Risk, Making History is turn-based with basic industrial, economic, resource, research and diplomatic management included, with inspiration possibly drawn from the Civilization PC game series.
As of patch 2.03 players are able to play as any nation that had international recognition from 1936-1945, although players are encouraged to select from one of the more powerful entities of the era, namely Nationalist China, France, Nazi Germany, Fascist Italy, Imperial Japan, The United Kingdom, The United States or the USSR.
The game has been successfully marketed by its developer as an educational tool, with the game described in a December 2007 Newsweek article as "already part of the World War II curriculum in more than 150 schools".
Read more about Making History: The Calm & The Storm: Gameplay, Scenario Editor, Use As An Education Tool, Gold Edition, Sequel
Famous quotes containing the words making, calm and/or storm:
“Making a book is a craft, like making a clock; it needs more than native wit to be an author.”
—Jean De La Bruyère (16451696)
“Here, with whitened hair, desires failing, strength ebbing out of him, with the sun gone down and with only the serenity and the calm warning of the evening star left to him, he drank to Life, to all it had been, to what it was, to what it would be. Hurrah!”
—Sean OCasey (18841964)
“Thee for my recitative,
Thee in the driving storm even as now, the snow, the winter-day
declining,
Thee in thy panoply, thy measurd dual throbbing and thy beat
convulsive,
Thy black cylindric body, golden brass and silvery steel,”
—Walt Whitman (18191892)