Magician Lord - Sequel

Sequel

Despite its forgotten nature, and mixed reception after a number of years, Magician Lord was scheduled to have a sequel in 1995. It was first going to be released for the Neo Geo AES system. The premise of the game continues two years after the events of the first game. Gal Agiese and Az Atorse have been defeated, and sealed away by the powers of Elta (the newly proclaimed Magician Lord). During this period of time, darkness and despair loomed over Cadacis (Elta's homeland as described in the introduction of the first game) and its citizens. If the darkness outweighed the light of the land, Gal Agiese and Az Atorse would be resurrected for the third time, and wreak havoc upon Cadacis once more. The Queen saw the seal breaking once more, but using the last of her magic, one of the eight tomes of power arrives in the clutches of Elta. Elta, noticing the cataclysm starting once more, finally reaches the castle. Elta must now find the Queen, and prevent the third resurrection of Gal Agiese, and Az Atorse. The game was eventually moved to the Neo Geo CD as a non-linear, free exploration platform game. The Neo Geo CD version's release was going to serve the same purpose as Crossed Swords II did when it came to the Neo Geo CD. Production then carried over toward the Neo Geo Pocket Color in 1998, simply known as Magician Lord. Only an alpha test version of the game for the Neo Geo Pocket Color was ever produced. It was going to be developed upon even more, but in the end, the sequel was cancelled due to Alpha Denshi filing for bankruptcy. After 14 years of seclusion, the alpha test cartridge was finally unearthed at GameKult.com. The game offered more transformations than the first game, and played very similarly to the likes of Castlevania: Symphony of the Night (the only difference was Magician Lord's ability to transform).

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    Though the Jazz Age continued it became less and less an affair of youth. The sequel was like a children’s party taken over by the elders.
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