Magic Circle (virtual Worlds) - The Magic Circle Applied To Digital Media

The Magic Circle Applied To Digital Media

Huizinga's concept was "picked up and applied to digital games” by Katie Salen and Eric Zimmerman in Rules of Play: Game Design Fundamentals. Salen and Zimmerman note that even though "the magic circle is merely one of the examples in Huizinga’s list of ‘play-grounds,’ the term is used ... as short-hand for the idea of a special place in time and space created by a game." In more detail, they describe:

In a very basic sense, the magic circle of a game is where the game takes place. To play a game means entering into a magic circle, or perhaps creating one as a game begins.

Salen and Zimmerman argue that “the term magic circle is appropriate because there is in fact something genuinely magical that happens when a game begins."

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