Magic

Magic may refer to:

  • Magic (illusion), the art of appearing to perform supernatural feats using sleight of hand, escapology, or other methods
  • Magic (paranormal), the use of paranormal methods to manipulate natural forces, such as witchcraft
    • Ceremonial magic, a ritual system of esoteric spiritual development using occult techniques
    • Magick, a specific system of ritual magic deriving from the religious philosophy of Thelema
    • Magic and religion, which may involve the intercession of deities or other spirits, such as prayer
  • Magic (fantasy), fictional characters or objects with magical powers.
    • Magic in fiction, the treatment of magic in fictional works
    • Magic (Middle-earth), the mystical, paranormal, or supernatural activity, appear in various forms in J. R. R. Tolkien's fictional realm of Middle-earth.
  • Magic (gaming), the portrayal of magic in roleplaying games
    • Magic of Dungeons & Dragons, widely used in the role-playing community, across many different fictional worlds, and across books, board games, video games, and movies.

Read more about Magic:  Aircraft, Computing, Gaming, Film, Persons and Organizations, Publications, Science and Mathematics, Radio Stations, Ships, Other Uses

Other articles related to "magic":

Warhammer Fantasy Battle - Editions of The Game - 4th Edition (1992) and 5th Edition (1996)
... A completely re-worked magic system was produced which was available as a boxed expansion set ... than selecting spells they were drawn at random and the magic phase was based on the play of these cards, making magic a bit like a game within a game ... The magic system was further expanded by the Arcane Magic box set and the magic element of the Chaos box set ...
Rifts (role-playing Game) - Setting - Earth - Atlantis
... Intelligences, Atlantis is a land ruled by magic and monsters ... Enhanced by parasites or other magic, they are then pitted against one another or bizarre, monstrous creatures ... The Splugorth are also masters of Rune Magic (such as the creation of the fabled rune weapons), an offshoot of Bio-Wizardry ...
Gothic (video game) - Gameplay
... the Swamp Camp), he will be able to learn Circles of Magic there are 6 of them ... cannot become mages, because they are limited to 4 magic circles (out of 6) ... However, they gain access to magic earlier ...
Trobriand Islands - People - Magic
... The Trobrianders practice many traditional magic spells ... believe that no one can make up a new magic spell ... Sometimes a man gives a woman magic spells because he wants to give her more than betel nuts or tobacco ...
Magic: The Gathering World Championship
... The Magic The Gathering World Championships (Worlds) have been held annually between 1994 and 2011 ... It was the most important tournament in the game of Magic The Gathering, offering cash prizes of up to $45,000 to the winners ... the main event Worlds were always a huge gathering of Magic players, who come to watch the pros and compete in side events ...

Famous quotes containing the word magic:

    Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no “right” way, just as there are no magic incantations that will always painlessly resolve a child’s problems.
    Lawrence Kutner (20th century)

    The middle years of parenthood are characterized by ambiguity. Our kids are no longer helpless, but neither are they independent. We are still active parents but we have more time now to concentrate on our personal needs. Our children’s world has expanded. It is not enclosed within a kind of magic dotted line drawn by us. Although we are still the most important adults in their lives, we are no longer the only significant adults.
    —Ruth Davidson Bell. Ourselves and Our Children, by Boston Women’s Health Book Collective, ch. 3 (1978)

    You become a reader because you saw and heard someone you admired enjoying the experience, someone led you to the world of books even before you could read, let you taste the magic of stories, took you to the library, and allowed you to stay up later at night to read in bed.
    Jim Trelease (20th century)