Mage: The Awakening - Background and Setting

Background and Setting

As with the other games in the "new" World of Darkness (nWoD), the history presented in the game provides for some ambiguity. However, the "origin story" of magic and mages is less ambiguous (or at least given more lip-service) than that of the nWoD vampires or werewolves.

In the mythic past, a mysterious island existed with a single towering mountain, encircled by dragons which lived upon its summit. The mountain on the island called to humanity through dreams and visions. During this period, humanity was barbaric and tribal, and more importantly, its survival was under constant threat by stronger creatures. Over time, the dragons left and the mountain continued to call. Some humans answered the call and sought out the island. The humans who moved there discovered the first secrets of magic, and through magic they created the mighty city-state now known as Atlantis, Meru, Lemuria, etc. though its true name has been lost to time.

Over time, the mages who remembered the struggles for survival had passed on, and those living on the island took it for granted. The mages became filled with hubris, and created a Celestial Ladder to reach the heavens and attain greater mastery over the world. Once the ladder was finished and mages began to climb it, those at the top began fighting over how best to lead the world. Over the course of the battle, the ladder shattered. This separated the Earth into the Fallen World and the Supernal Realm, with the chasm of the Abyss in between. The Fallen World is the world where humanity now exists, and mages have come to understand that it is a lie. The Supernal realm is the realm of magic, where the mages who climbed the ladder now reside. The Abyss that separates the two worlds prevents most of humanity from awakening to magic, and hampers the power of mages trapped in the Fallen World. There is also a region known as the Lower Depths, even further fallen from the Supernal Realm than the Fallen World is, but little is known about it.

Mages believe that the Supernal Realm is the truth of reality and the origin of magic. It is ruled by the Exarchs, powerful mages who had successfully climbed the ladder and established themselves as rulers of it. The Exarchs wish to snuff out the memory of "Atlantis" and knowledge of magic so they will remain the supreme masters of reality. They are more god-like forces than human beings now, however this means that they must influence the Fallen World through servants.

Resistance against the Exarchs is possible because of the Oracles, a small number (probably five) of Atlantean mages who also climbed the ladder. They each created (or maybe are) one of the Watchtowers, which are locations in the Supernal Realms that can cut through the Abyss. They serve as paths towards magic, allowing Sleepers (humans unaware of magic) to awaken to it. Each mage visits a Watchtower during their Awakening, and their magical abilities are forever affected by that journey.

Fragments of the organizations, artifacts and writings from the First City survive to the present day, and mages hope to use this knowledge to further their various causes, by gaining a stronger connection to the Supernal Realm.

Read more about this topic:  Mage: The Awakening

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