Mad Dog II: The Lost Gold - Gameplay

Gameplay

The player is guided along a path once chosen and his or her role is to shoot the villains before they manage to hit the player character. A special cursor is used to specify the location the player is aiming at. There is also a limited number of bullets in the chamber; however, reloading can be done an infinite number of times.

Like Mad Dog McCree, The Last Bounty Hunter and Fast Draw Showdown, Mad Dog II contains random scenes in which the player takes part in a showdown, in which he or she is up against one or more gunfighters. One starts out with an empty chamber and must quickly reload when given the chance, and proceed to eliminate the enemy as fast as possible. Shooting practice at the beginning of the game involves hitting cow skulls, signposts and such from a stagecoach in motion.

The player must avoid getting shot and hitting innocent civilians; if one of these occurs, the player loses one of three lives, and a short clip is displayed often showing an undertaker giving advice or criticizing the player's actions. In the CD-i, 3DO, and DOS versions, a mouse or light gun is used to shoot, reload and choose paths or guides; in addition, there is one load/save slot and three possible levels of difficulty.

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