Production
Macross II began production in 1991 and debuted simultaneously in the United States and Japan, during the second quarter of 1992, in order to commemorate the 10th anniversary of the original The Super Dimension Fortress Macross television series. Out of the original Macross staff, only three of them returned for Macross II: Haruhiko Mikimoto (character designer), Sukehiro Tomita (scripter) and Yasunori Honda (sound director). Shoji Kawamori, the creator of the original Macross series, did not participate in this project because, at the time, he had no interest in writing sequels. Since co-creator Studio Nue was also absent from this project, studios AIC and ONIRO handled the production.
Macross II was framed as six episodes because, at the time, it was felt that short OVA series were the current trend in anime. Initially conceived as taking place 300 years in the future, that number was pared down to 80 years during production. Macross II also takes place in the same universe as the PC Engine Super CD-ROM² games Macross 2036 and Macross: Eternal Love Song. The staff was not allowed to use any of the original Macross characters in this project. Furthermore, the staff decided to avoid the "idol" singer concept that was propounded in the original series. Their rationale was that Japan was experiencing an "idol boom" during the 1980s and Macross mirrored that. Haruhiko Mikimoto explained that he and director Kenichi Yatagai differed on what they envisioned Macross II to be; compromises had to be made on both sides. The mechanical designs for Macross II were created by Junichi Akutsu, Jun Okuda and Kouichi Ohata (who previously worked on Gunbuster).
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