Development
The remake initially began as Lunar: Silver Star Story, developed by a collaboration between Game Arts and Japan Art Media. Immediately after producing Lunar: Eternal Blue for the Sega-CD console in 1994, much of the original staff expressed interest in remaking the first Lunar title on current, more advanced hardware. Displeased with many aspects of the original game's design, Game Arts sought to improve the original version to coincide with their initial vision of the project, including more sophisticated animation, better quality CD music, and a more engaging script. Silver Star Story was headed by producer Youichi Miyaji, who had previously worked on the first two Sega-CD Lunar titles, who enlisted help from the staff of Japan Art Media to aid in the heavy-cost production of the game. While the original game contained roughly ten minutes of animation produced internally, the remake features fifty minutes of new, fully animated cut scenes by Studio Gonzo. For the game's first release on the Sega Saturn in October 1996, in-game movies could only display in quarter-screen and low fidelity due to the system's video limitations. This was corrected for the game's second release in June 1997 with the introduction of the Saturn's MPEG card adapter, which allowed for full-screen playback at better quality. Both Saturn versions would be published by Kadokawa Shoten. In May 1998, Silver Star Story was ported to the PlayStation system in Japan, this time published by Entertainment Software Publishing. This version, while retaining all the extra features of the second Saturn release, including full-screen movies, was unable to produce the same high-fidelity playback as its video card-enhanced predecessor.
Read more about this topic: Lunar: Silver Star Story Complete
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