Lunar: Eternal Blue (ルナ エターナルブルー, Runa Etānaru Burū?) is a role-playing video game developed by Game Arts and Studio Alex for the Mega-CD as the sequel to Lunar: The Silver Star. The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs. Eternal Blue is noted not only for expanding the story and gameplay of its predecessor, but for its enhanced use of the Sega-CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format.
Set one thousand years after the events of The Silver Star, the game follows the adventure of Hiro, a young explorer and adventurer who meets Lucia, visitor from the far-away Blue Star, becoming entangled in her mission to stop Zophar, an evil, all-powerful being, from destroying the world. During his journey across the world of Lunar, Hiro and Lucia are joined by an ever-expanding cast of supporting characters, including some from its predecessor. The game was remade in 1998 as Lunar 2: Eternal Blue Complete.
Read more about Lunar: Eternal Blue: Gameplay, Development, Audio, Reception, Legacy
Famous quotes containing the words eternal and/or blue:
“There are still other made-up countries
Where we can hide forever,
Wasted with eternal desire and sadness,
Sucking the sherbets, crooning the tunes, naming the names.”
—John Ashbery (b. 1927)
“True variety is in that plenitude of real and unexpected elements, in the branch charged with blue flowers thrusting itself, against all expectations, from the springtime hedge which seems already too full, while the purely formal imitation of variety ... is but void and uniformity, that is, that which is most opposed to variety....”
—Marcel Proust (18711922)