Lunar: Eternal Blue (ルナ エターナルブルー, Runa Etānaru Burū?) is a role-playing video game developed by Game Arts and Studio Alex for the Mega-CD as the sequel to Lunar: The Silver Star. The game was originally released in December 1994 in Japan, and later in North America in September 1995 by Working Designs. Eternal Blue is noted not only for expanding the story and gameplay of its predecessor, but for its enhanced use of the Sega-CD's hardware, including more detailed graphics, longer, more elaborate animated cutscenes, and more extensive use of voice acting. Critics were mostly pleased with the title, giving particular merit to the game's English translation and further expansion of the role-playing game genre in CD format.
Set one thousand years after the events of The Silver Star, the game follows the adventure of Hiro, a young explorer and adventurer who meets Lucia, visitor from the far-away Blue Star, becoming entangled in her mission to stop Zophar, an evil, all-powerful being, from destroying the world. During his journey across the world of Lunar, Hiro and Lucia are joined by an ever-expanding cast of supporting characters, including some from its predecessor. The game was remade in 1998 as Lunar 2: Eternal Blue Complete.
Read more about Lunar: Eternal Blue: Gameplay, Development, Audio, Reception, Legacy
Famous quotes containing the words eternal and/or blue:
“Our conscience is not the vessel of eternal verities. It grows with our social life, and a new social condition means a radical change in conscience.”
—Walter Lippmann (18891974)
“So here they are, the dog-faced soldiers, the regulars, the fifty-cents-a-day professionals riding the outposts of the nation, from Fort Reno to Fort Apache, from Sheridan to Stark. They were all the same. Men in dirty-shirt blue and only a cold page in the history books to mark their passing. But wherever they rode and whatever they fought for, that place became the United States.”
—Frank S. Nugent (19081965)