The first adventure game developed by Lucasfilm Games was Labyrinth (1986), based on the Lucasfilm movie of the same name. ICOM's Déjà Vu inspired the 1987 title Maniac Mansion which introduced SCUMM, the scripting language behind most of the company's later adventure offerings. The adventures released in the following years, such as Zak McKracken and the Alien Mindbenders (1988), Indiana Jones and the Last Crusade: The Graphic Adventure (1989), LOOM (1990) and especially the critically acclaimed The Secret of Monkey Island (1990), helped Lucasfilm Games build a reputation as one of the leading developers in the genre. It was often referred to as one of the two big names in the field, competing with Sierra On-line as a developer of high quality adventures. The first half of the 1990s was the heyday for the company's adventure fame, with classic titles such as Monkey Island 2: LeChuck's Revenge (1991), Indiana Jones and the Fate of Atlantis (1992) and the Maniac Mansion sequel Maniac Mansion: Day of the Tentacle (1993).
In the latter half of the decade, the popularity of adventure games faded and the costs associated with game development increased as high-resolution art and CD quality audio became standard fare. The PC market wanted titles that would show off expensive new graphics cards to best effect, a change replicated in the home console market as the 3D capabilities of the PlayStation, Sega Saturn and Nintendo 64 dictated the nature of the majority of games produced for those platforms. The adventure genre—two-dimensional, focused on story, script and puzzle solving—was no longer popular with the masses of new gamers.
LucasArts still managed to release moderately commercially successful titles: The Curse of Monkey Island (1997) was the last LucasArts adventure game to retain traditional two-dimensional graphics and point-and-click interface. Grim Fandango (1998) was LucasArts' first attempt to convert 2D adventure to a 3D environment. The highly stylised visuals, superb voice acting and sophisticated writing earned Grim Fandango many plaudits, including GameSpot's Game of the Year award.
Escape from Monkey Island (2000), the fourth installment to the Monkey Island series, featured the same control scheme as Grim Fandango and was generally well received. It is to date the last adventure game the company has released. A sequel to Full Throttle and a new Sam & Max game were in development but these projects were cancelled, in 2003 and 2004 respectively, before the games were finished. When the rights to the Sam and Max franchise expired in 2005, the creator of Sam and Max, Steve Purcell, took ownership. He then licensed Sam and Max to Telltale Games to be developed into an episodic game. Telltale Games is made up primarily of former LucasArts employees who had worked on the Sam and Max sequel and were let go after the project was canceled.
LucasArts halted adventure game development for the next five years, focusing instead on their Star Wars games. They remained silent and did not re-release their old games on digital distribution platforms, as other studios were doing at the time. However, in 2002, the company pledged that at least fifty percent of its releases would have nothing to do with Star Wars. It was not until 2009 that LucasArts returned to the genre. On June 1, 2009, they announced both The Secret of Monkey Island Special Edition, a high definition remake of the original game with updated graphics, music and voice work, and Tales of Monkey Island, a new episodic installment in the Monkey Island series developed by Telltale Games.
Then, on July 6, 2009, they announced that they would be re-releasing a number of their classic games, including Indiana Jones and the Fate of Atlantis and LOOM, on Steam. The re-releases were, for the first time, native versions built for Microsoft Windows. This was the first time in many years that the studio had offered any support for its classic adventure titles.
The second game in the Monkey Island series also received a high definition remake, entitled Monkey Island 2: LeChuck's Revenge Special Edition in 2010. Both Monkey Island special edition games were released in a compilation, Monkey Island Special Edition Collection, exclusively in Europe in 2011.
The release of the unofficial SCUMM virtual machine, ScummVM, has led to something of a resurgence for LucasArts adventure games among present-day gamers. Using ScummVM, legacy adventure titles can easily be run on modern computers and even more unusual platforms such as video game consoles, mobile phones and PDAs.
Other articles related to "adventure, adventure game, adventures, adventure games, games, game":
... A new kind of graphic adventure emerged following the introduction of the point-and-click interface ... A similar point-and-click cursor interface was later used in the adventure game Wingman, another title released only in Japan, for the NEC PC-8801 in 1984 ... From 1984, mouse-controlled graphic adventures began emerging following the launch of the Apple Macintosh, with its mouse-controlled point-and-click interface ...
... Graphic adventure games emerged as graphics became more common ... Adventure games began to supplement and later on replace textual descriptions with visuals (for example, a picture of the current location) ... Early graphic adventure games used text-parsers to input commands ...
... Further information Action adventure games, Adventure game The action adventure and adventure genres have been combined on the page linked here ... The Adventure games for Nintendo tended to be more of the point-and-click variety, as the Nintendo did not have a good interface for text adventure ... Action adventure games listed here include some games that have minimal RPG elements, but not enough to classify them as full RPG's, like the Zelda series ...
... like the recently announced Full Throttle II, perfectly complements LucasArts' renowned adventure game legacy and lends further support to the company's commitment to ... The game was officially announced for Windows at the Electronic Entertainment Expo convention on May 12, 2003, where the full title Sam Max Freelance Police was revealed ... The game's trailer was also presented at E3, reintroducing the characters and confirming that the original voice actors for Sam and Max, Bill Farmer and Nick Jameson respectively, were set to reprise ...
... episodes a try (and welcome to have the free game) ... Isn't this an adventure game? (...) I feel slightly awful being so negative to this game's first episode, seeing as it's a volunteer project (...) It's ... (...) So far, The Silver Lining is more intriguing as a legal precedent than an adventure game ...
Famous quotes containing the words games and/or adventure:
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)
“Being human signifies, for each one of us, belonging to a class, a society, a country, a continent and a civilization; and for us European earth-dwellers, the adventure played out in the heart of the New World signifies in the first place that it was not our world and that we bear responsibility for the crime of its destruction.”
—Claude Lévi-Strauss (b. 1908)