Low Poly - Low Poly Meshes in Physics Engines

Low Poly Meshes in Physics Engines

Physics engines have presented a new role for low poly meshes. Whilst the display of computer graphics has become very efficient, allowing (as of 2009) the display of tens to hundreds of thousands of polygons at 25 frames per second on a desktop computer, the calculation of physical interactions is still slow. A low poly simplified version of the mesh is often used for simplifying the calculation of collisions with other meshes, in some cases this is as simple as a 6 polygon bounding box.

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