Lordship of The Isles (Dungeons & Dragons) - Role Within The World of Greyhawk

Role Within The World of Greyhawk

Play within the Lordship of the Isles is central to the themes common to the regions of the southern (subtropical and tropical) Flanaess.

For players utilising the 1980 or 1983 edition of World of Greyhawk, the Lordship of the Isles is a part of the Iron League. The Isles can therefore be used by players to explore the theme of righteous rebellion against the crumbling, corrupt, decadent and cruel Great Kingdom and its minions.

For players who use later "post-Greyhawk Wars" versions of this campaign world, the Lordship of the Isles is central to the attempted takeover of the entire southern Flanaess by the Scarlet Brotherhood. Dungeon masters can use the on-going achievements of the characters in the Lordship of the Isles as a measure of the Brotherhood's overall progress in achieving their continental ambitions.

The Lordship of the Isles can also be used to explore the racial tensions between the Suel population, the Oeridians who have ruled for four centuries, and possibly the Olman, who were here before either the Suel or the Oeridians.

In addition, using the Lordship of the Isles allows dungeon masters to move their campaign away from a traditional northern European land-based setting to adventures involving ships, tropical jungle or volcanoes.

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