Lord of The Rings Adventure Game - System

System

Originally published by Iron Crown Enterprises (I.C.E.) in 1991-1993, this was a simple, "level-less" roleplaying system designed to help introduce new players (and game masters) to roleplaying in the world of JRR Tolkien’s "The Hobbit" and "Lord of the Rings". It uses only two 6-sided dice to resolve skill checks and combat. It was an expansion of the even simpler rules used by ICE for its Middle-earth Quest books. It was intended as a stepping stone to I.C.E.’s more complex Middle-earth Role Playing (MERP) system and game modules.

Players can create characters from the races of Men, Elves, Dwarves, Hobbits and Half-elves.

Characters possess Attributes and Skills rated between -5 and +5. Skills can be modified to a rating above or below these limits (i.e. under -5 or over +5). An attack roll consists of a roll of 2D6, to which the attacker's skill rating and appropriate weapon rating are added and the defender's defense and armor rating are subtracted. The result is looked up on a table to determine success or failure, and if it is a success how much damage is done.

Spell casters can only learn a very limited number of spells. Some feel this is more in tune with the flavor of Tolkien's writings than other systems.

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