Lock On: Modern Air Combat - Flaming Cliffs 2.0

Flaming Cliffs 2.0

LockOn: Flaming Cliffs 2 is a further evolution of LockOn: Flaming Cliffs. All of the player-controlled aircraft have been transferred to the virtual environment created for the Digital Combat Simulator series.

Improvements include:

  • Forward compatibility as well as online compatibility with the new Eagle Dynamics title DCS: Black Shark. Players may fly Flaming Cliffs-specific aircraft in missions/campaigns created for DCS:Black Shark (and vice versa) and in multi-player games with players running DCS:Black Shark online.
  • General improvements and bug fixes to the multi-player component of Flaming Cliffs.
  • Features the same virtual world environment as DCS:Black Shark (the Crimean portion of the previous Flaming Cliffs map has been removed while additional areas of Georgia have been introduced, modelled at higher resolutions than in DCS: Black Shark).
  • Automatic detection of player-modified configuration files when connecting to a multi-player server.
  • Updated graphics engines (referred to as The Fighter Collection Simulation Engine (TFCSE)) running natively under DirectX 9.0c with numerous improvements to texture, weather and resolution quality.
  • Improved and more realistic aircraft, weaponry, sensory and audio modelling.
  • Brand-new Mission Editor with scriptable triggers, new mission roles and improved AI/flight modelling for NPC aircraft.
  • Additional range ground units such as infantry.

In November 2009 Eagle Dynamics announced that a pay-for upgrade ($14.99 USD) called Flaming Cliffs 2.0 was planned for release in early 2010. Flaming Cliffs 2.0 (Russian version) was released on 25 March 2010 ($29.99). The English version was released shortly after.

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