List of The King of Fighters Video Games

List Of The King Of Fighters Video Games

The King of Fighters is a series of fighting games developed by SNK Playmore. Originally, the series was developed for SNK's Neo Geo MVS arcade systems. This would continue to be the main platform for King of Fighters games until 2004, when SNK Playmore adopted the Atomiswave arcade system as its primary. SNK-Playmore has since stated that it will release its latest arcade titles for the Taito Type X2 arcade system.

The first game in the series, The King of Fighters '94 was released by SNK on August 25, 1994. The game was originally designed to be a dream match of characters from the company's various arcade titles, particularly Fatal Fury, Art of Fighting, Ikari Warriors, and Psycho Soldier. Sequels from the series have been released each year until The King of Fighters 2003. By 2004, SNK abandoned yearly releases of the series and numbered future games in a more traditional manner. The King of Fighters XII, the latest game is expected to be released in April 2009. KOF XII will use newly-drawn 2D sprites on detailed 2D backgrounds. Producers informed that the game is one hundred percent hand drawn. In 2004, SNK produced the first 3D installment of the series, KOF: Maximum Impact. The game and its two sequels revises much of the backstory for characters and settings from previous games. Several characters from the series appear also in cross-over video games such as the Capcom VS SNK series. In addition to the remakes of individual games such as Re-bout, Ultimate Match, and Unlimited Match, SNK Playmore has released compilations of their KOF games.

Read more about List Of The King Of Fighters Video Games:  Main Series, Spin-offs, Compilations and Remakes, Related Games

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    A man’s interest in a single bluebird is worth more than a complete but dry list of the fauna and flora of a town.
    Henry David Thoreau (1817–1862)

    Modern tourist guides have helped raised tourist expectations. And they have provided the natives—from Kaiser Wilhelm down to the villagers of Chichacestenango—with a detailed and itemized list of what is expected of them and when. These are the up-to- date scripts for actors on the tourists’ stage.
    Daniel J. Boorstin (b. 1914)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

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    Karl Shapiro (b. 1913)

    I think the King is but a man, as I am. The violet smells to
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    William Shakespeare (1564–1616)

    O can’t you see, brother—
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    C.D. Andrews (1913–1992)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)