List of File Formats - Video Game Data

Video Game Data

List of common file formats of data for video games on systems that support filesystems, most commonly PC games.

  • TrackMania United/Nations Forever Engine – File formats used by games based on the TrackMania engine.
    • CHALLENGE.GBX – (Edited) Challenge files.
    • CONSTRUCTIONCAMPAIGN.GBX – Construction campaignes files.
    • CONTROLEFFECTMASTER.GBX/CONTROLSTYLE.GBX – Menu parts.
    • FIDCACHE.GBX – Saved game.
    • GBX – Other TrackMania items.
    • REPLAY.GBX – Replays of races.
  • DOOM Engine – File formats used by games based on the DOOM engine.
    • DEH – DeHackEd files to mutate the game executable (not officially part of the DOOM engine)
    • DSG – Saved game
    • LMP – A lump is an entry in a DOOM wad.
    • LMP – Saved demo recording
    • MUS – Music file (usually contained within a WAD file)
    • WAD – Data storage (contains music, maps, and textures)
  • Quake Engine – File formats used by games based on the Quake engine.
    • BSP – (For Binary space partitioning) compiled map format
    • MAP – Raw map format used by editors like GtkRadiant or QuArK
    • MDL/MD2/MD3/MD5 – Model for an item used in the game
    • PAK/PK2 – Data storage
    • PK3/PK4 – used by the Quake II, Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They are actually .zip files.
    • .dat – not specific file type, often generic extension for "data" files for a variety of applications
      • sometimes used for general data contained within the .PK3/PK4 files
      • .fontdat – a .dat file used for formatting game fonts
    • .roq – Video format
  • Unreal Engine – File formats used by games based on the Unreal engine.
    • U – Unreal script format
    • UAX – Animations format for Unreal Engine 2
    • UMX – Map format for Unreal Tournament
    • UMX – Music format for Unreal Engine 1
    • UNR – Map format for Unreal
    • UPK – Package format for cooked content in Unreal Engine 3
    • USX – Sound format for Unreal Engine 1 and Unreal Engine 2
    • UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004
    • UT3 – Map format for Unreal Tournament 3
    • UTX – Texture format for Unreal Engine 1 and Unreal Engine 2
    • UXX – Cache format. These are files that client downloaded from server (which can be converted to regular formats)
  • Duke Nukem 3D Engine – File formats used by games based on the Duke Nukem 3D engine.
    • DMO – Save game
    • GRP – Data storage
    • MAP – Map (usually constructed with BUILD.EXE)
  • Diablo Engine – File formats used by Diablo by Blizzard Entertainment.
    • SV – Save Game
    • ITM – Item File
  • Real Virtuality Engine – File formats used by Bohemia Interactive. Operation:Flashpoint, ARMA 2, VBS2
    • SQF – Format used for general editing
    • SQM – Format used for mission files
    • PBO – Binarized file used for compiled models
    • LIP – Format that is created from WAV files to create in-game accurate lip-synch for character animations.
  • Other Formats
    • B – used for Grand Theft Auto saved game files
    • BOL – used for levels on Poing!PC
    • DBPF – The Sims 2, DBPF, Package
    • HE0, HE2, HE4 HE games File
    • GCF – format used by the Steam content management system for file archives.
    • IMG – format used by Renderware-based Grand Theft Auto games for data storage
    • MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and various other games
    • OEC – format used by OE-Cake for scene data storage.
    • P3D – format for panda3d by Disney.
    • POD – format used by Terminal Reality
    • REP – used by Blizzard Entertainment for scenario replays in StarCraft.
    • Simcity 4, DBPF (.dat, .SC4Lot, .SC4Model) – All game plugins use this format, commonly with different file extensions
    • SMZIP – ZIP-based package for Stepmania songs, themes and announcer packs.

Read more about this topic:  List Of File Formats

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