List of Fictional Horses - Horses in Video Games

Horses in Video Games

  • Agro, the horse of Wander, and Phaedra, the 4th Colossus in Shadow of the Colossus
  • Hudson Horstachio, Viva Pinata
  • Epona is Link's horse in The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask and The Legend of Zelda: Twilight Princess.
  • Matsukaze, from the video game series Samurai Warriors
  • Old Gary, the rotten old horse from Peasant's Quest
  • Smith, Iolo's horse in Ultima series, who talks and can give clues for the previous part in the series.
  • Red Hare, from the video game series Dynasty Warriors
  • Ruin, horse of War in Darksiders
  • Despair, horse of Death in Darksiders II
  • Primrose, Hector's horse in Dragon Warrior IV, who pulls the party's wagon.
  • Geryon, demon horse in Devil May Cry 3
  • Shadowmere, a horse in The Elder Scrolls IV: Oblivion and V: Skyrim obtained after joining the Dark Brotherhood

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Famous quotes containing the words video games, horses, video and/or games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    I see the horses and the sad streets
    Of my childhood in an agate eye
    Roving, under the clean sheets,
    Over a black hole in the sky.
    Allen Tate (1899–1979)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
    Gustave Flaubert (1821–1880)