List of Fictional Feral Children - in Games

In Games

The story of the 1994 video game Final Fantasy VI includes a character named Gau, a 13-year-old boy who lives wild on a fictional savanna called the Veldt (or Wild West in Japan). Abandoned shortly after birth, Gau raises himself among the fauna of the plain, learning how to fight in the exact style of many different monsters. At the age of 13 he encounters travelers Sabin Rene Figaro and Cyan Garamonde, and chooses to travel with them after they feed him some dried meat. Gau is capable of rudimentary human language, but has no social skills. Gau is later taught elementary manners to prepare him for reintroduction to his father who abandoned him, only to find that the man has been completely insane since Gau was born.

In Legend of Legaia, the character Noa was an orphan who had been raised by the Ra-Seru, Terra (テルマ, Teruma?)-- who, while raising Noa, attached itself to a female wolf. Due to living most of her life alone in Snowdrift Cave with Terra the wolf, Noa is childish and ignorant; the outside world is new to her. She wants to see the world and meet her parents, who call to her in her dreams. She uses claws or tonfa batons to fight, and her Ra-Seru, Terra, is a wind elemental. Later in the game, she discovers that she is the daughter of the King and Queen of Conkram.

In the Warhammer 40,000 Universe, Lion El Jonson, the Primarch of the Dark Angels Space Marine Legion, was abandoned in the dark jungles of Caliban for much of his early life. He could only roar and scream in rage and frustration and it was at adolescence where he had his first human contact. He became rather civilised after being found by the Paladins of Caliban, but still possessed a terrible inner rage and many other traits he had acquired while within the jungles.

Arietta The Wild from the game Tales of The Abyss is born and raised by monsters from childhood before being found and taught human languages. Her past allows her to control monsters to aid her in battle. In Japanese version of the game, she is shown having an irregular speech pattern.

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Famous quotes containing the word games:

    The rules of drinking games are taken more serious than the rules of war.
    Chinese proverb.

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)