In Video Games
- Demi, from Phantasy Star 4 (1993)
- Vivienne from Phantasy Star Portable (2008)
- Dural, from Virtua Fighter videogame series by SEGA/AM#2 (1993)
- Lucy, from Blade Runner (either human or lolita model replicant depending on game play) (1997)
- P.A.S.S., from the Xbox game N.U.D.E.@Natural Ultimate Digital Experiment (2003)
- Petra, from Ultima VII Part Two: Serpent Isle (1992)
- Roll, Splash Woman, Alia, Iris, Layer and Palette from various Mega Man series (1987–2006)
- Supervisor droid, which controls the Electrocorp factory in Rise of the Robots (1994)
- To Heart gynoids:
- HMX-11 Feel, from To Heart: Remember My Memories (2004)
- HMX-12 Multi, from To Heart (1997)
- HMX-13 Serio, from To Heart (1997)
- HMX-17a Ilfa, from To Heart 2 (2004)
- Unreal series gynoids, featured throughout (1998–2006)
- Virtual Woman, from the various Virtual Woman releases (1985 to current)
- WD40, from Space Quest V (1993)
- Xenosaga gynoids:
- Doctus, from the PS2 RPG Xenosaga Episode III: Also sprach Zarathustra (2006)
- KOS-MOS, from the PS2 series RPG Xenosaga (2002–2006)
- T-elos, from the PS2 RPG Xenosaga Episode III: Also sprach Zarathustra (2006)
- Yumemi Hoshino, from the visual novel Planetarian: Chiisana Hoshi no Yume (2004)
- Aigis from Persona 3 and Metis from Persona 3 FES
- Alisa Bosconovitch from Tekken 6: Bloodline Rebellion
- EVE, Female Cyborg Commando of CABAL in C&C but she never appeared in any game
- Tales of series gynoids:
- GLaDOS from portal 1 and 2 (2006,2011
- Incarose and Corundum, from the Nintendo DS RPG Tales of Hearts (2008)
- Sophie, main heroine from the Nintendo Wii RPG Tales of Graces (2009)
- Galatea, from the interactive fiction video game with the same name
- Dr. Eva Core, later EDI from Mass Effect 3
Read more about this topic: List Of Fictional Female Robots And Cyborgs
Famous quotes containing the words video games, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“These people figured video was the Lords preferred means of communicating, the screen itself a kind of perpetually burning bush. Hes in the de-tails, Sublett had said once. You gotta watch for Him close.”
—William Gibson (b. 1948)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)