In Video Games
This section deals with notable characters who are prominently featured in various video game titles, either as main characters or notable supporting characters.
| Character | Game | Platform(s) | Notes |
|---|---|---|---|
| Big | Sonic Adventure | Dreamcast | A large, purple anthropomorphic cat with yellow eyes and long ears. Big is laid-back and easygoing, which is reflected in his speech. Strong but gentle and a little slow, he lives a normally peaceful life in the jungle with his best friend "Froggy." He loves fishing, and he is never without his favorite rod and lure. |
| Blinx | Blinx: The Time Sweeper | XBOX | A young Time Sweeper who is main protagonist of Blinx the Time Sweeper. He's featured as a support character in Blinx 2. His enemies mostly include Time Monsters and the Tom Tom Gang. |
| Cait Sith | Final Fantasy VII | PlayStation | Cait Sith (ケット・シー, Ketto Shī?, pronounced Kett Shee) is a robotic talking cat who is friendly, but often unreliable and speaks with a Scottish accent. In Final Fantasy VII, he rides on the back of an unnamed robotic moogle. |
Read more about this topic: List Of Fictional Cats And Other Felines
Famous quotes containing the words video games, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.”
—Elizabeth Bowen (18991973)