List of Dungeons & Dragons Rulebooks - Dungeons & Dragons 3rd Edition and V3.5

Dungeons & Dragons 3rd Edition and V3.5

A major revision of the AD&D rules was released in 2000. As the Basic game had been discontinued some years earlier, and the more straightforward title was more marketable, the word "Advanced" was dropped and the new edition was called just Dungeons & Dragons, but was still officially referred to as 3rd edition (or 3E for short).

This edition was the first to be released by Wizards of the Coast after their acquisition of the company, as well as the first to allow third-party companies to make supplemental materials by use of the Open Game License. A series of Map Folios were also produced.

In July 2003, a revised version of the 3rd edition D&D rules (termed version 3.5) was released that incorporated numerous rule changes, as well as expanding the Dungeon Master's Guide and Monster Manual.

Title Authors Date Pages ISBN
Arms and Equipment Guide Eric Cagle, Jesse Decker, Jeff Quick, Rich Redman, James Wyatt March 1, 2003 160 ISBN 978-0-7869-2649-7
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
Book of Challenges: Dungeon Rooms, Puzzles, and Traps Daniel Kaufman, Gwendolyn F. M. Kestrel, Mike Selinker, Skip Williams June 1, 2002 128 ISBN 978-0-7869-2657-2
Over fifty encounters designed to be dropped into any campaign.
Book of Exalted Deeds James Wyatt, Darrin Drader, Christopher Perkins October 1, 2003 192 ISBN 978-0-7869-3136-1
As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum.
Book of Vile Darkness Monte Cook October 1, 2002 160 ISBN 978-0-7869-2650-3
Along with wicked spells, wondrous items, and artifacts, Book of Vile Darkness also provides descriptions and statistics for a host of abominable monsters, archdevils, and demon princes to pit against the noblest of heroes.
Cityscape Ari Marmell, C.A. Suleiman November 7, 2006 160 ISBN 978-0-7869-3939-8
Cityscape features city-building rules, new options for city-based characters, city-based encounters, and rules for urban terrain.
Complete Adventurer Jesse Decker January 13, 2005 192 ISBN 978-0-7869-3651-9
Complete Adventurer™ serves primarily as a player resource focused on adventuring skills for characters of any class.
Complete Arcane Richard Baker November 18, 2004 192 ISBN 978-0-7869-3435-5
Complete Arcane provides Dungeons & Dragons© players with an in-depth look at how to access traditional arcane magic and use that power to a character's advantage.
Complete Champion Ed Stark, Chris Thomasson, Rhiannon Louve, Ari Marmell, Gary Astleford June 5, 2007 160 ISBN 978-0-7869-4034-9
Complete Champion focuses on the divine champion and provides new rules options for characters who enjoy battling for a cause, defeating foes with divine magic, and going on quests that mean more than simply defeating the bad guy and grabbing the treasure.
Complete Divine David Noonan May 1, 2004 192 ISBN 978-0-7869-3272-6
Complete Divine provides Dungeons & Dragons® players with an in-depth look at how to gain the favor of the gods and use that power to a character's advantage.
Complete Mage Skip Williams, Penny Williams, Ari Marmell, Kolja Raven Liquette October 10, 2006 160 ISBN 978-0-7869-3937-4
In addition to providing the definitive treatise on arcane magic, Complete Mage expands the character options available to users of arcane magic, including bards, sorcerers, wizards, assassins, warlocks, and wu jen.
Complete Psionic Bruce R. Cordell, Christopher Lindsay April 11, 2006 160 ISBN 978-0-7869-3911-4
This companion to Expanded Psionics Handbook builds on the existing psionics rules and presents exciting new options for psionic characters and psionic “dabblers.”
Complete Scoundrel Mike McArtor and F. Wesley Schneider January 16, 2007 160 ISBN 978-0-7869-4152-0
Complete Warrior Andy Collins, David Noonan, Ed Stark December 1, 2003 160 ISBN 978-0-7869-2880-4
The Complete Warrior provides you with an in-depth look at combat and provides detailed information on how to prepare a character for confrontation.
Defenders of the Faith Rich Redman, James Wyatt May 1, 2001 96 ISBN 978-0-7869-1840-9
This book spotlights the champions of deities in the D&D game: clerics and paladins.
Deities and Demigods Rich Redman, Skip Williams, James Wyatt February 1, 2002 224 ISBN 978-0-7869-2654-1
This supplement for the D&D game provides everything you need to create and call upon the most powerful beings in your campaign.
Draconomicon Andy Collins, Skip Williams, James Wyatt November 1, 2003 288 ISBN 978-0-7869-2884-2
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives.
Dragon Magic Owen K.C. Stephens, Rodney Thompson September 12, 2006 160 ISBN 978-0-7869-3936-7
Intended for both players and Dungeon Masters, Dragon Magic offers players new feats, spells, and magical items tied to dragons, while it gives DMs information on how to run a challenging new setting or enrich a current campaign.
Drow of the Underdark Robert J. Schwalb, Anthony Pryor, Greg A. Vaughan May 8, 2007 224 ISBN 978-0-7869-4151-3
This supplement is intended for players who want to play drow characters and Dungeon Masters who want to run D&D adventures and campaigns featuring drow.
Dungeon Master's Guide: Core Rulebook II Monte Cook July 1, 2003 320 ISBN 978-0-7869-2889-7
The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game.
Dungeon Master's Guide II Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws June 23, 2005 288 ISBN 978-0-7869-3687-8
A follow-up to the Dungeon Master's Guide, designed to aid Dungeon Masters and reduce game preparation time.
Dungeon Survival Guide Bill Slavicsek, Christopher Perkins October 23, 2007 64 ISBN 978-0-7869-4730-0
Aimed at the novice dungeoneer, this book provides tips and tricks for surviving deadly dungeons of all sorts, enticing would-be dungeon explorers with stories of fabulous treasures guarded by fierce monsters and terrible traps!
Dungeonscape Jason Bulmahn, Rich Burlew February 13, 2007 160 ISBN 978-0-7869-4118-6
Elder Evils Robert J. Schwalb December 18, 2007 160 ISBN 978-0-7869-4733-1
Elder Evils provides DMs with 160 pages of truly wicked threats to challenge high-level heroes.
Enemies and Allies Jeff Grubb, David Noonan, Skip Williams, Bruce R. Cordell October 1, 2001 64 ISBN 978-0-7869-1852-2
This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign.
Epic Level Handbook Andy Collins, Bruce R. Cordell, Thomas M. Reid July 1, 2002 320 ISBN 978-0-7869-2658-9
This supplement for the D&D game provides everything you need to transcend the first twenty levels of experience and advance characters to virtually unlimited levels of play.
Exemplars of Evil: Deadly Foes to Vex Your Heroes Robert J. Schwalb, Eytan Bernstein, Creighton Broadhurst, Steve Kenson, Kolja Raven Liquette, Allen Rausch September 18, 2007 160 ISBN 978-0-7869-4361-6
The Exemplars of Evil supplement shows Dungeon Masters how to construct memorable campaign villains and presents nine ready-to-play villains of various levels that can be easily incorporated into any D&D campaign.
Expanded Psionics Handbook Bruce R. Cordell April 1, 2004 224 ISBN 978-0-7869-3301-3
With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign.
Fiend Folio Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, James Wyatt April 1, 2003 224 ISBN 978-0-7869-2780-7
This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable.
Fiendish Codex I: Hordes of the Abyss James Jacobs, Erik Mona June 13, 2006 160 ISBN 978-0-7869-3919-0
This supplement for the D&D® game presents the definitive treatise on demons and their unspeakable home plane.
Fiendish Codex II: Tyrants of the Nine Hells Robin D. Laws, Robert J. Schwalb December 12, 2006 160 ISBN 978-0-7869-3940-4
Fiendish Codex II: Tyrants of the Nine Hells is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world.
Frostburn Wolfgang Baur, James Jacobs, George Strayton September 23, 2004 224 ISBN 978-0-7869-2896-5
Frostburn contains rules on how to adapt to hazardous cold-weather conditions, such as navigating terrain with snow and ice and surviving in bitter cold or harsh weather.
Ghostwalk Monte Cook and Sean K. Reynolds June 1, 2003 224 ISBN 978-0-7869-2834-7
Campaign setting about the afterlife.
Hero Builder's Guidebook Ryan Dancey, David Noonan, John Rateliff December 1, 2000 64 ISBN 978-0-7869-1647-4
Both players and Dungeon Masters benefit from the detailed character backgrounds in this book.
Heroes of Battle David Noonan, Will McDermott, Stephen Schubert May 19, 2005 160 ISBN 978-0-7869-3686-1
Heroes of Battle™ provides everything one needs to know to play a battle-oriented D&D campaign.
Heroes of Horror James Wyatt, Ari Marmell, C.A. Suleiman October 20, 2005 160 ISBN 978-0-7869-3699-1
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns.
Libris Mortis Andy Collins, Bruce R. Cordell October 14, 2004 192 ISBN 978-0-7869-3433-1
This title takes a comprehensive look at undead creatures and characters in the D&D world.
Lords of Madness Richard Baker, James Jacobs, Steve Winter April 14, 2005 224 ISBN 978-0-7869-3657-1
Lords of Madness takes a comprehensive look at the most bizarre monsters of the D&D world, and the heroes who fight them.
Magic Item Compendium Andy Collins, Mike Mearls, Stephen Schubert, Eytan Bernstein, Frank Brunner, John Snead, Owen K. C. Stephens March 13, 2007 224 ISBN 978-0-7869-4345-6
Magic of Incarnum James Wyatt, Frank Brunner, Stephen Schubert September 22, 2005 224 ISBN 978-0-7869-3701-1
With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do).
Manual of the Planes Jeff Grubb, Bruce R. Cordell, David Noonan September 1, 2001 224 ISBN 978-0-7869-1850-8
This supplement for the D&D game provides everything you need to know before you visit other planes of existence.
Masters of the Wild Mike Selinker, David Eckelberry February 1, 2002 96 ISBN 978-0-7869-2653-4
Miniatures Handbook Jonathan Tweet, Mike Donais, Skaff Elias, Bruce R. Cordell October 1, 2003 192 ISBN 978-0-7869-3281-8
The Miniatures Handbook gives you expanded rules for regular Dungeons & Dragons game play as well as guidelines for skirmishes and mass combats.
Monster Manual: Core Rulebook III Monte Cook July 1, 2003 320 ISBN 978-0-7869-2893-4
From aboleths to zombies, the revised Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign.
Monster Manual II Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter September 1, 2002 224 ISBN 978-0-7869-2873-6
This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher.
Monster Manual III Gwendolyn F. M. Kestrel April 1, 2003 224 ISBN 978-0-7869-3430-0
Monster Manual IV Gwendolyn F. M. Kestrel July 11, 2006 222 ISBN 978-0-7869-3920-6
Monster Manual V Creighton Broadhurst July 17, 2007 224 ISBN 978-0-7869-4115-5
Oriental Adventures James Wyatt October 1, 2001 256 ISBN 978-0-7869-2015-0
Legend of the Five Rings campaign setting.
Planar Handbook Bruce R. Cordell and Gwendolyn F.M. Kestrel July 1, 2004 192 ISBN 978-0-7869-3429-4
Player's Handbook Monte Cook, Jonathan Tweet, Skip Williams July 1, 2003 320 ISBN 978-0-7869-2886-6
Player's Handbook II David Noonan May 9, 2006 244 ISBN 978-0-7869-3918-3
Psionics Handbook Bruce R. Cordell March 1, 2001 160 ISBN 978-0-7869-1835-5
Races of Destiny David Noonan, Eric Cagle, and Aaron Rosenberg December 1, 2004 192 ISBN 978-0-7869-3653-3
Races of Stone Jesse Decker, Michelle Lyons, David Noonan August 1, 2004 192 ISBN 978-0-7869-3278-8
Races of the Dragon Gwendolyn F.M. Kestrel, Jennifer Clarke Wilkes, Kolja Raven Liquette January 17, 2006 160 ISBN 978-0-7869-3913-8
Races of the Wild Skip Williams February 1, 2005 192 ISBN 978-0-7869-3438-6
Rules Compendium Chris Sims October 16, 2007 160 ISBN 978-0-7869-4725-6
Sandstorm Bruce R. Cordell, Jennifer Clarke Wilkes, J.D. Wiker March 1, 2005 224 ISBN 978-0-7869-3655-7
Savage Species David Eckelberry, Jennifer Clarke Wilkes, Rich Redman, Sean K Reynolds February 1, 2003 224 ISBN 978-0-7869-2648-0
Song and Silence David Noonan, John D. Rateliff December 1, 2001 96 ISBN 978-0-7869-1857-7
Spell Compendium Matthew Sernett, Jeff Grubb, Mike McArtor December 1, 2005 288 ISBN 978-0-7869-3702-8
Contains spells (in some cases updated) from various previous sources (including the Complete-series, Dragon magazine, Draconomicon, Manual of the Planes and publications from the Wizards of the Coast-website, as well as new spells.
Stormwrack Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes August 2005 224 ISBN 978-0-7869-3689-2
Stronghold Builder's Guidebook Matt Forbeck, David Noonan May 1, 2002 128 ISBN 978-0-7869-2655-8
Sword and Fist Jason Carl January 1, 2001 96 ISBN 978-0-7869-1829-4
Tome and Blood Bruce R. Cordell, Skip Williams July 1, 2001 96 ISBN 978-0-7869-1845-4
Tome of Battle Richard Baker, Frank Brunner, Joseph Carriker Jr. August 8, 2006 160 ISBN 978-0-7869-3922-2
Tome of Magic Matthew Sernett, Ari Marmell, David Noonan, Robert J. Schwalb March 14, 2006 288 ISBN 978-0-7869-3909-1
Unearthed Arcana Andy Collins, Jesse Decker, David Noonan, Rich Redman February 1, 2004 224 ISBN 978-0-7869-3131-6
Weapons of Legacy Bruce R. Cordell, Kolja Raven Liquette, Travis Stout May 1, 2005 224 ISBN 978-0-7869-3688-5

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