Deadlands: The Great Rail Wars was a skirmish oriented miniatures game produced by Pinnace Entertainment Group for the Deadlands setting. The following are the rulebooks and expansions published for the game.
Title | Description | Publication Year |
---|---|---|
Deadlands: The Great Rail Wars | Boxed set including the core rulebook, miniatures and cards needed to start playing. | 1997 |
Reinforcements | Extra copies of the unit cards in the original boxed set, as well as blank troop cards for creating new units. | 1997 |
Derailed | Adds rules for oversized land, air and sea rigs, as well as trains, including the required troop cards, upgrade cards and counters. | 1998 |
A Fist Full of Ghost Rock | Includes expanded rules for duels, experience and veteran troops, as well as a number of new scenarios. | 1998 |
Dogs o' War | Adds a number of new troops for every faction, as well as a new scenario which follows on from one of those included in A Fist Full of Ghost Rock | 1998 |
Cry Havoc | Adds two new hero classes, as well as new spells, Harrowed powers, gizmos, Edges and Hindrances. Adds new rules for battlefields, duelling and weather effects. | 1998 |
High Noon | 2000 | |
Raid on Roswell | A scenario focussed on mysterious flying disc seen over Fort 51, and the race between the various Rail Barons to secure its mysteries for themselves. | 2001 |
Read more about this topic: List Of Deadlands Books
Famous quotes containing the words rail and/or wars:
“In my conscience I believe the baggage loves me, for she never speaks well of me herself, nor suffers any body else to rail at me.”
—William Congreve (16701729)
“We have to have wars now and then just to prove were top dog.”
—Reginald Berkeley (18901935)