List of Animals of The Edge Chronicles - W

W

  • Waifs - A species with many sub-species, but most of these share the same characteristics. Recognisable for their bulbous heads and prominent ears. Most varieties of waif live in the Nightwoods, and have evolved exceptional hearing to combat the intense darkness of their habitats. Their most notable ability is their telepathy, which most characters believe to be associated with their hearing ( waifs hear anything, said or un-said.), but this doesn't explain the other telepathic abilities occasionally seen in the narrative. For example, the carnivorous waifs of the Nightwoods tried to lure away characters in Midnight Over Sanctaphrax by whispering to them in their heads. Also, many other waifs as far back as The Clash of the Sky Galleons seem to possess the ability to whisper into other people's heads, most notably Woodfish, a waterwaif Twig found in Stormchaser, who could project words and read minds as far away as the distance between the centre of the Deepwoods and Undertown. This example of telepathic communication cannot be explained by very good hearing. Nor can it explain the waif character Amberfuce's ability to erase a character's mind in Vox. On the other hand, the waif character Forficule seemingly loses his ability to read thoughts when his ears are chopped off in Stormchaser. Maybe some abilities can be attributed to very good hearing, whilst others can be attributed to another factor. some speicies of waifs are nightwaifs, greywaifs, flitterwaifs, and waterwaifs.
  • Watershrimp - Similar to shrimps or prawns, and found in freshwater bodies in the Deepwoods.
  • Waterwaif - Related to the other waifs, but lives nearer water. They have large ears like most waifs, long fingers with webbed skin and feet with the same. They also have several barbels on their face, and are greenish-colored. The most known waterwaif is Woodfish. Some waif spiecies are waterwaifs, greywaifs, ghostwaifs, barkwaifs, nightwaifs, copperwaifs, flitterwaifs, bloodwaifs, and leechwaifs.
  • Web-foot goblin - Reptilian goblins that are similar in appearance to gnokgoblins. Live near water, are good fishers and have webbed feet. In Freegladers there are being rounded up to join the great goblin army.
  • Weezits - These long armed, sharp fanged creatures dart from tree to tree hunting wind- welks and cray-spinners
  • Whitecollar woodwolf- A particularly savage species of wolf, trained by civilized people as hunting aides. Frequently used by Deepwoods slavers.
  • White goblin - A species of goblin that inhabits some of the Trog ravines. They are almost blind due to the perpetual darkness of the ravines, so they used long tendils on their heads to sense objects or prey. In one of the edge chronicles Keris and her company of web-foot goblins are attacked by these vile creatures, and narrowly escape with their lives.
  • White raven - A species of bird, white as the Mire in which it lives. White ravens are vicious, and yet are scavengers of carrion. They will descend upon prey as soon as its heart stops beating, as suggested in Stormchaser. They will eat food as a pack and will not easily be scared away. They are frequently found in the Stone Gardens.
  • Wig-wig - A notoriously vicious creature in the deepwoods, usually found near densely populated places, such as the great Shryke market. They lack legs or any other appendages, resembling small wigs with eyes. They are orange and fluffy, very cute to an unexperienced eye. They soon show their dark side when they practically split in half to resemble a bear trap, and clamp their fearsome jaws upon their unlucky victim. Often mighty and noble banderbears fall victim to their feeding frenzies. Wig-wigs are very dangerous creatures, due to their tactic of overwhelming prey through sheer numbers. In Freeglader, one banderbear speaks of them as his only fear. The banderbear in Beyond the Deepwoods, protecting Twig, gave himself to the Wig-Wigs to save Twig.
  • Wind-welk - small creatures which live in the Deepwoods and are preyed upon by weezits. *Woodant - A species of ant-like insects that become very agitated and disoriented when disturbed.
  • Woodbear - In Midnight Over Sanctaphrax, the main characters come across many different animals in the Great Shryke Slave Market: ...dying hollowed trees with bars at the gaping holes, forming cages to woodbears. ..
  • Woodbee - Like normal bees except that they send out one bee to find the flowers, and when it comes back, it does flying acrobatics to tell the others where the nectar is.
  • Woodgoat - A goat-like mammal found in the Deepwoods. Its name is used as a derogatory term.
  • Woodgoose - A goose-like bird found around the Great Lakes in the Deepwoods
  • Woodhog - A boar-like animal found in the Deepwoods.
  • Woodmidge - Small insects found in the Deepwoods, that are very annoying due to the fact that it swarms and bites passing peoples and animals.
  • Woodmoth - A butterfly or mothlike creature, beautiful and harmless. This is the animal that Rook's companion chose to write a treatise on.
  • Woodspider - A spider-like arachnid found in the Deepwoods that spins a very fine silk in very intricate patterns.
  • Woodtroll - Woodtrolls are short and stocky creatures, made even shorter by their hunched postures. They have large feet with wide heels and stubby toes. Their faces are framed by bushy eyebrows (in fact, their whole bodies are very hairy) and feature rubbery button noses. Woodtrolls are well known for their affinity with wood; most individuals are either tree fellers or carpenters. They pass down knowledge of the properties of different timbers from generation to generation. Most Woodtrolls have an instinctive fear of the unknown and are a very ritualistic tribe, with many ceremonies for different occasions. Notable is Wodgiss Night, a time of feasting. In Clash of the Sky Galleons, Wind Jackal enlists some Woodtrolls in order to get hold of some Bloodoak timber. Quint is forced to leave his son Twig in a woodtroll village
  • Woodowl - Like normal owls, except that when they are about to go hunting, they meet very noisily and decide how and where to hunt.
  • Wood-python - A large snake found in the Deepwoods that swallows its prey of small animals whole and presumably kills its prey by squeezing it.
  • Woodwaif - A race of waif with extremely large, diaphanous ears and small, protruding eyes. They also have extremely long fingers, and originated in the Deepwoods.
  • Wood-wasp - Large, hornet-like insects that live in the Deepwoods and give huge, painful welts when they sting. If their eggs somehow enter an animal's body, the larvae will hatch and sting their way out, killing their host from the inside. They are used by Vilnix Pompolnius to murder Hax Vostillix in "The Winter Knights" by disguising their eggs as sugared delberry bonbons.
  • Wood-wolf - Freaky looking wolf. Also known as the "White Wolf".

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