List of Advanced Dungeons & Dragons 1st Edition Monsters - TSR 2012 - Fiend Folio (1981)

Fiend Folio (1981)

The Fiend Folio: Tome of Creatures Malevolent and Benign was the second monster book for the first edition of Advanced Dungeons & Dragons, published in 1981. While the Monster Manual consisted primarily of monsters previously published in D&D books edited by Gary Gygax, the Fiend Folio consisted mostly of monsters submitted to White Dwarf's "Fiend Factory" column. Don Turnbull, later Managing Director of TSR UK, was the editor for the "Fiend Factory" column, as well as the Fiend Folio, which was billed as "the first major British contribution to the Advanced Dungeons & Dragons game system." The monsters in this book are presented in the same format as those in the previous Monster Manual work, and most featured illustrations of the monsters. Also, there are full-page black and white illustrations of various monsters throughout the book. The book contains a foreword on pages 3–4, an alphabetical table of contents on page 5, explanatory notes on pages 6–7, descriptions of the monsters on pages 8–97, a treasure chart on page 99, additional tables and charts for all the monsters in both the Monster Manual and Fiend Folio on pages 100–119, an index of major listings (including the contributor for each monster) on pages 120–124, with an epilogue on page 124.

ISBN 0-935696-21-0

Creature Page Other Appearances Variants Description
Aarakocra 8 MC2 - Monstrous Compendium Volume Two (1989), Monstrous Manual (1993), Dark Sun Monstrous Compendium Appendix II (1995) (Athasian Aarakocra), Polyhedron #121 (1996) (Malatran Aarakocra), Monsters of Faerûn (2001) Intelligent winged humanoids with an avian appearance. Their wings are described as being more along the lines of pterodactyls or bats than those found on birds or angels, and they are depicted as possessing two pairs of hands—one pair as part of their wings, while the other pair are hidden behind the talons on their feet.
Achaierai 9 MC14 - Monstrous Compendium Fiend Folio Appendix (1992), Planes of Law (1995), Monster Manual (2000), Monster Manual v.3.5 (2003), D&D Miniatures: Aberrations set #26 (2004) Achaierai are depicted as large flightless birds—reminiscent of the kiwi (albeit considerably larger) —with four legs and a raptor-like beak.
Adherer 9 White Dwarf #7 (June/July 1978) (as "Gluey"), MC14 - Monstrous Compendium Fiend Folio Appendix (1992) While the adherer is described as having a mummy-like appearance, it is not technically undead. Instead it is a humanoid covered with loose folds of white skin that is said to secrete an adhesive substance which causes weapons employed against it to be reduced in effectiveness and to stick to its body.
Aleax 11 Planescape Campaign Setting (1994), Book of Exalted Deeds (2003) An aleax in Dungeons & Dragons is an avatar of certain gods sent as vengeance for angering the deity. It is only visible to the victim, and has identical characteristics to the target—the same armour, skills and weapons. If the target is defeated, the Fiend Folio states that the victim will be raised from the dead, minus all their treasure and half of their experience. If the target wins, he or she is taken to serve the deity for a year and a day.
Algoid 11 MC14 - Monstrous Compendium Fiend Folio Appendix (1992) A colony of algae that appears in the form of a green humanoid.
Al-mi'raj 11–12 MC14 - Monstrous Compendium Fiend Folio Appendix (1992) The al-mi'raj is depicted as a cross between a rabbit and a unicorn—in effect, it is a large hare with a horn protruding from its forehead.
Apparition 12 D&D Companion Rules (1984) (as "Phantom, Apparition"), Dungeons & Dragons Rules Cyclopedia (1991) (as "Phantom, Apparition"), Monstrous Compendium Fiend Folio Appendix (1992), Guide to the Ethereal Plane (1998). These are described as being undead creatures that lack the ability to interact with the physical world. Instead they attack by suggestion, fooling victims into believing that they are being strangled, even though the Apparition itself is unable to directly inflict physical damage.
The apparition appeared in the Tome of Horrors (2002) from Necromancer Games.
Assassin bug 12 White Dwarf #12 (1979), Monstrous Manual (1993) Assassin bugs are described as four-legged insects that reproduce by implanting eggs into living human hosts.
Astral searcher 13 Planescape Campaign Setting (1994) The Fiend Folio describes Astral Searchers as creatures that come into existence as a result of certain intense or traumatic events. They seek to possess their victims, and, if successful, the person cannot be saved—even if the Astral Searcher is removed. They are not considered to be undead.
Babbler 13 Tome of Horrors (2002) The babbler is a variation on the lizard man—an intelligent reptile reminiscent of a small dinosaur, that lives in marshes and likes to devour human flesh.
Bat, giant 14 D&D Basic Set (1981), D&D Basic Set (1983), MC1 - Monstrous Compendium Volume One (1989), Dungeons & Dragons Rules Cyclopedia (1991), Monstrous Manual (1993) The giant bat in the Fiend Folio is exactly what its name would suggest—a giant form of bat with a 6' wingspan. White Dwarf reviewer Jamie Thomson commented on the giant bat, noting that it "seems an obvious choice for D&D.
Berbalang 14 White Dwarf #11 (1979), Best of White Dwarf Scenarios (1980), MC3 - Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), A Guide to the Astral Plane (1996), 4th Edition Monster Manual (2008) A gargoyle-like creature, the Berbalang is described as a bipedal creature with leathery skin and bat-like wings. It spends most of its life in a state of hibernation while its spirit astral travels. For a few days each month, it sends a projection out into the world to kill and feed.
Blindheim 15 Monstrous Compendium Annual Volume Four (1998), Dragon #339 (2006) A frog-like creature of low intelligence, the blindheim has eyes that emit beams of light. When attacking a victim in its subterranean realm, it opens its eyes, temporarily blinding the target.
Blood hawk 15 White Dwarf #2 (1977), Best of White Dwarf Scenarios (1980), Fiend Folio (2003) The blood hawk is, as the name would suggest, a hawk. It is roughly the same size as a normal hawk, but is described as having a "razor sharp beak" and strong talons, with eagle-like wings.
Bloodworm, giant 15 White Dwarf #12 (1979), Monstrous Manual (1993) Giant bloodworms are, according to the Fiend Folio, huge (20' long) worms that live in underground pools. While not described as particularly aggressive, when attacking they attach themselves to their victim and drain their blood in a leech-like manner.
Bonesnapper 15–16 White Dwarf #6 (1978), MC5 - Monstrous Compendium Greyhawk Appendix (1990) Small carnivorous dinosaurs (5' in height) that decorate their lairs with human jawbones. In the Fiend Folio, the bonesnapper is depicted as being similar in shape to the carnosauria.
Booka 16 MC5 - Monstrous Compendium Greyhawk Appendix (1990) Booka are described as being small, good creatures who are similar to traditional depictions of faeries. They often help around houses, but can cause mischief when upset.
Bullywug 16–17 MC2 - Monstrous Compendium Volume Two (1989), The Knight of Newts (1993) (appearing in this Basic D&D module as "Newt"), Monstrous Manual (1993) (including Advanced Bullywug), Living Greyhawk Journal #2 (2000) (Bullywug Savant), Monsters of Faerûn (2001), D&D Miniatures: Deathknell set #48 (2005) (Bullywug Thug) Bullywugs are described as humanoids with the head of frogs. They are usually shorter than a human, with leathery skin and webbed digits. They are very good jumpers, and can jump roughly 30 feet forward and 15 feet vertically. They inhabit temperate to tropical swamps.
Bunyip 17 MC3 - Monstrous Compendium Volume Three: Forgotten Realms Appendix (1989), Monstrous Compendium Annual Volume Three (1996) The bunyip is loosely based on the creature from Australian mythology. They live in lakes, marshes and some rivers, and are mostly playful rather than dangerous, but they do occasionally attack smaller creatures such as dwarves.
Carbuncle 17–18 White Dwarf #8 (1978), Best of White Dwarf Scenarios (1980), Tome of Horrors (2002) Carbuncles are described as being small, armadillo-like creatures with a large ruby stuck into its head. They typically infiltrate groups of adventurers and spread dissent through psychic powers.
Caryatid column 18 WGR1 - Greyhawk Ruins (1990), Monstrous Manual (1993), Fiend Folio (2003) The Fiend Folio describes the caryatid column as being very similar to a golem. As with other golems, the caryatid column is an artificial construct animated by magic. They appear to players as columns with fine carving suggesting the shape of a woman holding a sword. When activated, (typically by an event trigger), they transform into "young maidens" and do battle, returning to their original position and state once the threat has been dispatched.
Caterwaul 18–19 MC14 - Monstrous Compendium Fiend Folio Appendix (1991) The caterwaul is a bipedal feline, noted for its ability to climb, hide in shadows and to move silently. When attacking, it is said to emit a high pitched screech that will cause damage to anyone nearby.
Cifal 19 Polyhedron #145 (2000) Cifals are described as being a large colony of insects which has massed together into a vaguely bipedal form.
Clubnek 19 Tome of Horrors (2002) Large flightless birds, described as "mutated ostriches", that attack with their beaks and claws.
Coffer corpse 19–21 White Dwarf #8 (1978), MC14 - Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Compendium Annual Volume Three (1996) Undead zombies derived from corpses that have failed to be fully disposed of, such as funeral barges which have become stranded.
Crabman 21 MC14 - Monstrous Compendium Fiend Folio Appendix (1992), Monstrous Manual (1993), Fiend Folio (2003) (as "Yurian") The crabman is a large monstrous humanoid. Crabmen are simple hunter-gatherers and generally peaceful. A crabman is usually neutral and generally lives near warm sea coasts.
Crypt thing 21 MC5 - Monstrous Compendium Greyhawk Appendix (1990), Monstrous Manual (1993), Living Greyhawk Journal #5 (2002), Fiend Folio (2003) Crypt things are depicted as being undead skeletons that wear brown robes, found within their private lairs. When attacked they will attempt to teleport their attackers to a random location.
Dakon 22 Dragon #187 "The Ecology of the Dakon" (1992), Monstrous Manual (1993), Living Greyhawk Journal #5 (2002) Dakons are described as shaggy, intelligent apes with a reasonable grasp of language, that live in jungle settings. A dakon is depicted as being light brown in color, with green eyes and black hands.
Dark creeper 22 MC14 - Monstrous Compendium Fiend Folio Appendix (1992), Fiend Folio (2003), D&D Miniatures: Underdark set #42 (2005) Dark Creepers are small humanoids (about 4' in height) that are described as preferring to dwell underground due to their hatred of light. They operate like thieves, extinguishing light sources and stealing small magical items. When killed, the Fiend Folio states that they spontaneously burst into flame.
Dark stalker 23
Death dog 23 White Dwarf reviewer Jamie Thomson commented on the death dog, which is "rumored to be a descendant of Cerberus".
Death knight 23
Demon 24–25 Lolth, the Demon Queen of Spiders (a lesser goddess), is described here
Denzelian 25 White Dwarf reviewer Jamie Thomson commented on Lolth, as a giant spider-creature "which often appears on fantasy literature".
Devil 25–26 The Styx devil, a greater devil, is described here
Devil dog 26 White Dwarf #11 (Feb/March 1979)
Dire corby 26
Disenchanter 27 White Dwarf #6 (April/May 1978)
Doombat 27 White Dwarf #13 (June/July 1979)
Dragon, Oriental 27–30 Described here are the Li Lung (Earth Dragon), Lung Wang (Sea Dragon), Pan Lung (Coiled Dragon), Shen Lung (Spirit Dragon), T'ien Lung (Celestial Dragon), and Yu Lung (Carp Dragon). Dragon contributor Alan Zumwait was pleased by the inclusion of the neutral Oriental dragons, but felt that their descriptions were inferior to those of the dragons in the Monster Manual.
Dragonfish 30
Dune stalker 30 White Dwarf #2 (Aug/Sept 1977)
Elemental Princes of Evil 31–33 Described here are Cryonax (Prince of Evil Cold Creatures), Imix (Prince of Evil Fire Creatures), Ogrémoch (Prince of Evil Earth Creatures), Olhydra (Princess of Evil Water Creatures), and Yan-C-Bin (Prince of Evil Aerial Creatures). Ed Greenwood considered the Elemental Princes of Evil "worthy additions to any campaign".
Elf, Drow (dark elf) 33–34 Ed Greenwood noted that the previously published drow were "expected attractions, but good to see nonetheless."
Enveloper 34
Ettercap 35
Eye killer 35 White Dwarf #7 (June/July 1978)
Eye of fear and flame 35
Firedrake 36
Firenewt 36
Fire snake 38
Firetoad 38
Flail snail 38
Flind 39
Flumph 39
Forlarren 39–40
Frost man 40
Galltrit 40
Gambado 41
Garbug 41 Described here are the black garbug and violet garbug
Giant 41–42 Described here are the fog giant and mountain giant
Giant strider 42
Gibberling 43
Githyanki 43–45 White Dwarf #12 (April/May 1979)
Githzerai 45
Goldbug 46
Gorbel 46
Gorilla bear 46
Grell 46–48 White Dwarf #12 (April/May 1979)
Grimlock 48
Gryph 48–49
Guardian daemon 49
Guardian familiar 49 White Dwarf #10 (Dec/Jan 1978/9) (as "Familiar")
Hellcat 50
Hoar fox 50
Hook horror 51 White Dwarf #12 (April/May 1979)
Hornet, giant 51
Hound of ill omen 51
Huecuva 51
Ice lizard 52
Imorph 52 White Dwarf #9 (Oct/Nov 1978)
Iron cobra 52–53
Jaculi 53
Jermlaine 53–54 Descent into the Depths of the Earth (1978), Monstrous Compendium Volume Two (1989), Monstrous Manual (1993) under the "gremlin" entry, Dragon #262 (August 1999)., third edition Monster Manual II (2002)
Kamadan 55
Kelpie 55
Kenku 56
Khargra 56–57
Killmoulis 57
Kuo-toa 57–59 Ed Greenwood noted that the previously published drow and kuo-toa were "expected attractions, but good to see nonetheless."
Lamia noble 59
Lava children 61
Lizard king 61
Magnesium spirit 62
Mantari 62
Meazel 63
Meenlock 63–64
Mephit 64–66 White Dwarf #13 (June/July 1979) (as "imp": "fire imp", "molten imp", "smoke imp" and "steam imp") Described here are the fire, lava, smoke, and steam mephit
Mezzodaemon 66
Mite 66 White Dwarf #6 (April/May 1978)
Necrophidius 67 White Dwarf #7 (June/July 1978)
Needleman 67 White Dwarf #6 (April/May 1978)
Nilbog 67–68 White Dwarf #6 (April/May 1978)
Nonafel 68
Norker 68
Nycadaemon 69
Ogrillon 70
Osquip 70
Penanggalan 71–72
Pernicon 72
Phantom stalker 72–73
Poltergeist 73
Protein polymorph 73
Quaggoth 74
Quipper 74
Qullan 74–75
Retriever 75
Revenant 75–76
Rothé 76
Sandman 77 White Dwarf #10 (Dec/Jan 1978/9)
Scarecrow 77
Screaming devilkin 77–78
Shadow demon 78
Sheet ghoul 78 White Dwarf #11 (Feb/March 1979)
Sheet phantom 78–79 White Dwarf #11 (Feb/March 1979)
Shocker 79
Skeleton warrior 79
Skulk 80
Slaad 80–83 Described here are the blue slaad; death slaad (the Lesser Masters); green slaad; grey slaad (the Executioners); red slaad; Ssendam, Lord of the Insane (slaad lord); and Ygorl, Lord of Entropy (slaad lord). Ed Greenwood considered the slaad "worthy additions to any campaign".
Snyad 83
Son of Kyuss 83
Stunjelly 84
Sussurus 84 White Dwarf #9 (Oct/Nov 1978)
Svirfneblin (deep gnome) 84–85
Symbiotic jelly 85 White Dwarf #8 (Aug/Sept 1978) (as "Chaoticus Symbioticus")
Tabaxi 86
Tentamort 86–87
Terithran 87
Thoqqua (rockworm) 87–88
Thork 88
Throat leech 88 White Dwarf #6 (April/May 1978)
Tiger fly 88–89
Tirapheg 89 White Dwarf #11 (Feb/March 1979) (as "Lauren", "an anagram of 'unreal'")
Trilloch 89–90
Troll 90–91 Described here are the giant troll, giant two-headed troll, ice troll, and spirit troll
Tween 91 White Dwarf #8 (Aug/Sept 1978)
Umpleby 92 White Dwarf #9 (Oct/Nov 1978)
Urchin 92–93 White Dwarf #9 (Oct/Nov 1978) Described here are the black, green, red, silver, and yellow urchin
Vision 93
Vodyanoi 93
Volt 94 White Dwarf #7 (June/July 1978)
Vortex 94
Whipweed 94
Witherstench 95 White Dwarf #11 (Feb/March 1979)
Witherweed 95 White Dwarf #7 (June/July 1978)
Xill 96
Xvart 96 White Dwarf #9 (Oct/Nov 1978) (as "Svart")
Yellow musk creeper 97
Zombie, yellow musk 97

Read more about this topic:  List Of Advanced Dungeons & Dragons 1st Edition Monsters, TSR 2012

Famous quotes containing the word fiend:

    Like a fiend in a cloud
    With howling woe,
    After night I do crowd,
    And with night will go;
    William Blake (1757–1827)