Rules
The game is played between two teams of two players each. At the start of the game, each team is given a "Lingo" card with 25 spaces on it. One team's card contains even numbers and the other contains odd numbers. Seven numbers on each card are automatically covered at the start of the game.
The team in control is shown the first letter of a five-letter mystery word, after which one team member must try to guess the word and then spell it out. Otherwise, the other team member takes a guess, then the first team member takes the third guess and so on.
If the team fails to identify the word within five guesses, fails to answer at any time within the five-second time limit, or gives a misspelled or nonexistent word, or a word that does not fit, the other team gets a chance to guess. If there is more than one letter unrevealed, one of those letters is revealed and the team is given five seconds to make a guess. If there is only one unrevealed letter in the word, it is not revealed, but during the five seconds of thinking time, the team is allowed to confer–this is the only time when conferring between teammates is allowed.
The team that correctly guesses the mystery word earns £50, then gets a chance to pull two Lingo balls out of a hopper in front of them. Eighteen of the balls are labeled with numbers corresponding to the numbers on their Lingo board; when a numbered ball is drawn, the corresponding space on the Lingo card is covered. Also in the hopper are two prize balls; when one of them is drawn, it is put aside and the contestant who drew it gets to pick again
Normally, after drawing their balls, the team keeps control and may guess at the next mystery word. However, the hopper contains three red balls as well; a team drawing one of these balls must immediately stop drawing and loses control (the opposing team gets to guess at the next mystery word). Once balls are drawn, they are discarded, so the same ball cannot be drawn twice in one game.
A team that cover numbers on their board that form a Lingo – five numbers in a vertical, horizontal or diagonal row – earns £100. The team with the most money wins the game and the right to play in the "No Lingo" bonus round.
Read more about this topic: Lingo (UK Game Show)
Famous quotes containing the word rules:
“Playing games with agreed upon rules helps children learn to live by rules, establish the delicate balance between competition and cooperation, between fair play and justice and exploitation and abuse of these for personal gain. It helps them learn to manage the warmth of winning and the hurt of losing; it helps them to believe that there will be another chance to win the next time.”
—James P. Comer (20th century)
“There is no country in which so absolute a homage is paid to wealth. In America there is a touch of shame when a man exhibits the evidences of large property, as if after all it needed apology. But the Englishman has pure pride in his wealth, and esteems it a final certificate. A coarse logic rules throughout all English souls: if you have merit, can you not show it by your good clothes and coach and horses?”
—Ralph Waldo Emerson (18031882)
“Rules and particular inferences alike are justified by being brought into agreement with each other. A rule is amended if it yields an inference we are unwilling to accept; an inference is rejected if it violates a rule we are unwilling to amend. The process of justification is the delicate one of making mutual adjustments between rules and accepted inferences; and in the agreement achieved lies the only justification needed for either.”
—Nelson Goodman (b. 1906)