Limit State Design - Factor Development

Factor Development

The load and resistance factors are determined using statistics and a pre-selected probability of failure. Variability in the quality of construction, consistency of the construction material are accounted for in the factors. Generally, a factor of unity (one) or less is applied to the resistances of the material, and a factor of unity or greater to the loads. Not often used, but in some load cases a factor may be less than unity due to a reduced probability of the combined loads. These factors can differ significantly for different materials or even between differing grades of the same material. Wood and masonry typically have smaller factors than concrete, which in turn has smaller factors than steel. The factors applied to resistance also account for the degree of scientific confidence in the derivation of the values - i.e. smaller values are used when there isn't much research on the specific type of failure mode). Factors associated with loads are normally independent on the type of material involved, but can be influenced by the type of construction.

In determining the specific magnitude of the factors, more deterministic loads (like dead loads, the weight of the structure and permanent attachments like walls, floor treatments, ceiling finishes) are given lower factors (for example 1.4) than highly variable loads like earthquake, wind, or live (occupancy) loads (1.6). Impact loads are typically given higher factors still (say 2.0) in order to account for both their unpredictable magnitudes and the dynamic nature of the loading vs. the static nature of most models. While arguably not philosophically superior to permissible or allowable stress design, it does have the potential to produce a more consistently designed structure as each element is intended to have the same probability of failure. In practical terms this normally results in a more efficient structure, and as such, it can be argued that LSD is superior from a practical engineering viewpoint

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