Liar's Dice - Common Hand

Common Hand

Five six-sided dice are used per player, with dice cups used for concealment.

Each round, each player rolls their dice under their cups and looks at their new hand while keeping it concealed from the other players. The first player begins bidding, picking a face and a quantity. The quantity is the claim of how many of the chosen face have been rolled in total on the table. The 1s are often wild and count as the face of the current bid.

Each player has two choices during his turn: make a higher bid, or challenge the previous bid. Raising the bid means either increasing the quantity, or the face value, or both, according to the specific bidding rules used.

If the current player challenges the current bid, all dice are revealed. If the bid is valid, the bidder wins. Otherwise, the challenger wins.

Variants
  • Instead of the current player being the only one who can challenge (or "call up") the previously-made bid, any player may challenge a bid at any time.
  • With some bidding systems, a player may elect to choose one or more dice of matching value from under his cup, place them outside the cup in view of the other players, re-roll the remaining dice, and make a new bid.
  • When a player has no two dice with the same face, he may choose to pass once in a game round. If he does so, the bid will not be raised. The next player can raise the bid using standard rules, or call the bluff. By doing so, he challenges the claim of the passing player having no two dice with the same face. This is commonly used in multi-round games where dice are removed from the game, as it helps players with few dice left to gain more information about the other dice without risk.
  • Instead of raising or challenging, the player can claim that the current bid is exactly correct. If the number is higher or lower, the player loses to the previous bidder, but if they are correct, they win.

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