Launch Game - Quality Vs. Quantity

Quality Vs. Quantity

Historically, the number of launch games has been an important factor in deciding the success of a gaming platform. The more games available at launch, the higher the chances that players will find something that interests them. However, the same importance applies to game quality: poor quality games do not sell as well in the long term as high quality ones.

When preparing for a major console launch, developers and publishers have a decision to make. They can release a large number of launch games, often accompanied by the promise of more soon after launch, or they can release a few extremely strong games, or a killer game. Whilst releasing a large number of extremely strong titles is of course preferred, this may not be practical. To balance these choices, developers will often supplement one or two strong titles with third-party or licensed titles to bolster the number of launch titles.

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Famous quotes containing the words quality and/or quantity:

    Emperor Joseph II: Your work is ingenious. It’s quality work, and there are simply too many notes, that’s all. Just cut a few and it will be perfect.
    Mozart: Which few did you have in mind, majesty?
    Peter Shaffer (b. 1926)

    Something is infinite if, taking it quantity by quantity, we can always take something outside.
    Aristotle (384–322 B.C.)