Last Night On Earth: The Zombie Game - Gameplay

Gameplay

Before playing, the board is set up. A double-sided square board, with the Town Center on one side and the Manor House on the other, is placed either side up depending on the scenario. Four L-shaped boards are then randomly chosen and placed around the center square.

Players are split into two teams, the Zombies and the Heroes. Up to two Zombie players and four Hero players can play and players are split into teams differently depending on the number of players. Four Hero characters are chosen randomly by the Hero team and split amongst the players. Depending on the scenario, each Hero character has their own starting location, special rules, and number of wounds they can take before they are dead. Zombie players roll a die to determine how many Zombies are placed on the board before play.

A Scenario then needs to be chosen, randomly or by vote. Each Scenario has a certain limit of turns, winning conditions, and other Scenario Objectives.

Each team has their own deck of cards. The Hero Deck contains Events and Items, and the Zombie Deck contains Zombie Events. Each Hero character can only hold four Items at a time, two of them being Weapons. Cards may be played at any time, unless noted on the card or after a card has caused dice to be rolled.

Gameplay is split into two turns, the Zombie Turn and the Hero Turn. On the Zombie Turn, the Sun Track marker is moved to show the number of turns that have been taken so far. Zombie players then draw cards to bring their collective hand of cards up to four. They have the option of discarding one card per player at this point. Up to fourteen Zombie miniatures can be in play at one time. To determine if more Zombies are spawned, two dice are rolled and if the sum is higher than the number of Zombies on the board, more Zombies are placed later in the turn. Zombies on the board are each moved up to one square on the board. Building walls do not block movement of the Zombies. If any of these moves causes a Zombie to be in a square adjacent from a Hero character, they automatically move into the same space.

Any Zombie in the same square as a Hero must now fight them. A Zombie player rolls one die, but wins on a tie and the Hero player rolls two dice and uses their higher number. If the Hero wins the fight, the Zombie is "fended off" but remains in place. If a Hero rolls doubles, however, the Zombie is killed and removed from the board. Cards, such as Hand Weapons or Events may be used to change the outcome of a fight.

The Zombie players now roll a die to see how many new Zombies are spawned, up to 6. When spawning Zombies they must be placed on one of the four Spawning Pits. Each L-shaped board has a single Spawning Pit. Before placing more than one Zombie on a Spawning Pit, each of the four Spawning Pits must first contain one of the newly spawned Zombies.

On the Hero Turn each Hero character takes their turn separately in any character order they wish. They first move or search. To move, a die is rolled and the Hero may move up to that many spaces. Some buildings have "Pick Ups", that let the player take a specific Item out of the discard pile instead of the top of the Hero Deck. If a Hero is in the same space as another Hero, Items may be exchanged between the characters. A ranged attack may now be made if the Hero has a Ranged Weapon. Each Ranged Weapon has a specific range and die roll needed to be successful. If successful, the Zombie is killed and removed from play.

Now any Hero and Zombie sharing a space must now fight as described in the Zombie Turn.

Either team wins by completing their Scenario Objective. In addition, the Zombie team wins automatically by killing four Hero characters or causing the last card of the Hero Deck to be discarded. Depending on the Scenario, one team loses if they do not complete their Scenario Objective before the turn limit has been reached.

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