Kurt Akeley - Publications

Publications

  • Kurt Akeley and Tom Jermoluk, High-Performance Polygon Rendering, SIGGRAPH '88 Conference Proceedings, pp. 239–246.
  • Kurt Akeley, The Silicon Graphics 4D/240GTX Superworkstation, IEEE Computer Graphics and Applications, July 1989, pp. 71–83.
  • Paul Haeberli and Kurt Akeley, The Accumulation Buffer: Hardware Support for High-Quality Rendering, SIGGRAPH '90 Conference Proceedings, pp. 309–318.
  • Kurt Akeley, "Issues and Directions for Graphics Hardware Accelerators", Rendering, Visualization and Rasterization Hardware (Eurographics'91 Workshop) in Advances in Computer Graphics Hardware VI, Springer, 1993.
  • Mark Segal and Kurt Akeley, The OpenGL Graphics System: A Specification, Silicon Graphics, Inc., 1992.
  • Kurt Akeley, RealityEngine Graphics, SIGGRAPH '93 Conference Proceedings, pp. 109–116.
  • William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard, Cg: A System for Programming Graphics Hardware in a C-like Language, Proceedings of SIGGRAPH 2003.
  • Kurt Akeley, Simon J. Watt, Ahna Reza Girshick, and Martin S. Banks, A stereo display prototype with multiple focal distances, ACM Transactions on Graphics, August 2004.

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