Design
Reiswitz' system for simulating war was initially based around a specially designed table which he created for his King Friedrich Wilhelm III. The table (see photos on page 65, 67, 69 and 70) divided the game field into a grid system, a core element of many later wargame and roleplaying systems, and included different pre-cast terrain types used in modular combinations, as well as making use of special gaming pieces and dice. Reiswitz' system also included the position of what he called a 'confidant', an impartial third party calculating and assessing the moves, analogous to the modern gamemaster.
The rules set, which was modified several times established several conventions for wargaming which hold true to the present day, such as the use of maps, color coding the opposing armies as red and blue, using umpires, and uniform, complex rules for movement and combat. Map scale was 1:8000 (though Georg Leopold von Reisswitz' initial design used a 1:2373 scale), and the time scale was 2 minutes per one turn. Blocks were used to represent units, which had different movement speeds (measured with the use of special compass) and which could even engage in short sprints. In addition to the 'gamemaster', a total of up to 10 players could play (with two sides in the conflict). The rules assumed a hierarchy of command between the different players, and even stipulated that if different units were out of sight of each other, players were not allowed to communicate commands.
Read more about this topic: Kriegsspiel (wargame)
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