Krang - Video Games

Video Games

Krang frequently appears in TMNT games as either a final boss or the penultimate boss, as the final boss before fighting Shredder.

  • In the first arcade game (and the version ported to the NES), he is one of the bosses of the final Technodrome stage. He is the penultimate boss of the game.
  • In Teenage Mutant Ninja Turtles: Fall of the Foot Clan, he is the final boss, rather than Shredder.
  • In Teenage Mutant Ninja Turtles III: The Manhattan Project, he is once again the penultimate boss.
  • In Teenage Mutant Ninja Turtles II: Back from the Sewers, he has two boss battles. The first is at the end of the third level, where he fights the Turtles in his walker. He is also the final boss, and fights the Turtles in his exosuit.
  • In Teenage Mutant Ninja Turtles: Turtles in Time, Krang initially makes an appearance in the opening, using his giant-sized exosuit to steal the Statue of Liberty. The exosuit appears once again in its giant form on the opening stage, "Big Apple: 3 AM", and near the end of the game he has two boss battles. The Turtles face him first at the end of "Neon Night Riders", and destroy his exosuit. The Turtles face him again in "Starbase: Where No Turtle Has Gone Before", where with his exosuit destroyed, Krang instead flies an archetypal flying saucer. In the XBLA remake, Krang is voiced by Wayne Grayson.
  • In Teenage Mutant Ninja Turtles: The Hyperstone Heist, he is the mid-level boss of the final stage, featuring the exosuit.
  • In the Mega Drive/Genesis version of Teenage Mutant Ninja Turtles: Tournament Fighters, Krang appears as a non-playable boss with his exosuit.

Read more about this topic:  Krang

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)