Movement and Capture
An opposing piece is generally captured by displacement: That is, if a piece moves to an intersection occupied by an opposing piece, the opposing piece is displaced and removed from the board. A piece cannot move to an intersection occupied by a friendly piece (that is, a piece controlled by the same player). However, some shooting pieces are unable to capture by displacement, and therefore cannot move to an intersection occupied by an opposing piece.
Each piece in the game moves in a unique manner. Most pieces move in one of eight prime directions, either orthogonally (that is, forward, backward, or to the side, in the direction of one of the arms of a plus sign, +), or diagonally (in the direction of one of the arms of a multiplication sign, ×). At the beginning of the game the horse soldier is an exception in that it does not move in a prime direction. (The banner and drums, dragon ascending, war hawk, winged horse, and several other pieces are similar, but they only appear with promotion.)
Many pieces are capable of several kinds of movement, with the type of movement usually depending on the direction in which they move. The most common kinds of moves are step, range, shoot, and jump.
Read more about this topic: Ko Shogi, Rules of The Game
Famous quotes containing the words movement and/or capture:
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—Jane OReilly, U.S. feminist and humorist. The Girl I Left Behind, ch. 8 (1980)
“This is the hope of many adolescent girlsto capture a parents heart with love for them as they are, as people. They reject the notion of being loved just because they are the child of the parent. They want the parent to fall in love with them all over again, because being new, they deserve a new love.”
—Terri Apter (20th century)