Development
In 2007, the Russian game publisher 1C Company purchased the property rights to the King's Bounty franchise and attached the name to a title being developed by Katauri Interactive, a small company located in Vladivostok. Prior to the name change, the game's working title was Battle Lord.
The game uses a modified version of an engine licensed from another Russian company, SkyFallen Entertainment. This engine supports a number of graphical capabilities and techniques, including dynamic colored lighting, realistic dynamic shadows, skeletal animation, detailed models and textures, pixel shaders 2.0 & 3.0 (with a great number of corresponding effects), normal and parallax mapping, shader materials, bloom, blur and particle effects.
The title features a variety of sound effects and music for the different portions of the game. The musical tracks were written by Moscow composer Mikhail Kostylev, along with Katauri's partner company, TriHorn Productions. One goal of the composers was to try and produce different musical pieces for different in-game locations, with a feeling which matched that of the area's inhabitants.
When asked during an interview how Katauri wound up as the developer for King's Bounty: The Legend, lead designer Dmitri Gusarov of Katauri replied, "Nobody offered us this game to develop. We made the design document for the project that we wanted to create on our own. and showed them to our publisher, 1C Company. They liked the idea of a fantasy adventure in the great tradition of King's Bounty".
The Polish and Russian versions of the game shipped with StarForce copy protection. The copy protection was removed from the Russian version with release of patch 1.6.0. The US and UK versions of the game ship with SecuROM copy protection.
Read more about this topic: King's Bounty: The Legend
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