Story
In Killing Time, the main character is an ex-Egyptology student out to discover the mystery behind a missing Egyptian artifact. The ancient "Water-Clock of Thoth" had been discovered by his professor of Egyptology, Dr. Hargrove, but the artifact went missing soon after a visit by the expedition's patron, Tess Conway. Tess is the rich inheritor of her family's estate on Matinicus Isle, where she keeps her friends, and pawns close by so that she might gain the true power of the Water-Clock. As the game progresses, the player finds out that Tess, has used a number of people to gain what she desires, but at a price. Something went horribly wrong, transforming everyone on the entire isle into either restless ghosts, demons or the undead.
Read more about this topic: Killing Time (video Game)
Famous quotes containing the word story:
“One of the necessary qualifications of an efficient business man in these days of industrial literature seems to be the ability to write, in clear and idiomatic English, a 1,000-word story on how efficient he is and how he got that way.... It seems that the entire business world were devoting its working hours to the creation of a school of introspective literature.”
—Robert Benchley (18891945)
“A good story cannot be devised; it has to be distilled.”
—Raymond Chandler (18881959)
“... if theres a house, then there is a wall ... between them and the outside world. The ideal is to stay inside and to never have to go out, and the whole idea of staying home is really important. I think men do get out, but it is not glamorized the way it is here in America, where the big story is to ride out and go someplace and to travel.”
—Gish Jen (b. 1956)