Keyblader - Common Elements and Basic Concepts

Common Elements and Basic Concepts

Nomura intended hearts as well as the strengths and connections of the heart to be a common theme in the games. Characters within the Kingdom Hearts series are composed of three parts: body, soul, and heart. The body acts as a vessel for the heart and soul, with the soul giving life to the body. The heart holds their memories, and gives them emotion, light, and darkness. When darkness consumes a character's heart, they become corrupted and turn into Heartless; a Nobody is created from the remaining body and soul, when the victim is of strong heart and will. Heartless act as forces of darkness, seeking to consume more hearts, including those of worlds. In addition, it still appears that people can "die" like normal if not transformed into a Heartless. Disney's Hades rules over the afterlife—or, more accurately, the underworld—where the deceased of various worlds seem to end up, including Auron from Final Fantasy X.

The Kingdom Hearts universe is divided into planes of existence called "realms". Most of the series takes place in the "realm of light". Opposite the realm of light is the "realm of darkness", where Kingdom Hearts resides and where Heartless are born. The "in-between realm" is a plane where Nobodies come into existence. As well as these known realms, Ansem the Wise was banished to a "realm of nothingness", which he described as a realm "where all existence has been disintegrated".

Read more about this topic:  Keyblader

Famous quotes containing the words common, elements, basic and/or concepts:

    No testing has overtaken you that is not common to everyone. God is faithful, and he will not let you be tested beyond your strength, but with the testing he will also provide the way out so that you may be able to endure it.
    Bible: New Testament, 1 Corinthians 10:13.

    The popularity of that baby-faced boy, who possessed not even the elements of a good actor, was a hallucination in the public mind, and a disgrace to our theatrical history.
    Thomas Campbell (1777–1844)

    There’s one basic rule you should remember about development charts that will save you countless hours of worry.... The fact that a child passes through a particular developmental stage is always more important than the age of that child when he or she does it. In the long run, it really doesn’t matter whether you learn to walk at ten months or fifteen months—as long as you learn how to walk.
    Lawrence Kutner (20th century)

    Once one is caught up into the material world not one person in ten thousand finds the time to form literary taste, to examine the validity of philosophic concepts for himself, or to form what, for lack of a better phrase, I might call the wise and tragic sense of life.
    F. Scott Fitzgerald (1896–1940)