Kanon - Development

Development

Most of Kanon's development staff originally worked for the visual novel publisher Nexton under the brand Tactics. After the release of the brand's third game One: Kagayaku Kisetsu e, most of Tactics' staff left Nexton to pursue work in another publishing company where they could have the freedom to produce their next game. Itaru Hinoue, who had previously worked at Visual Art's once before, introduced Key's founding members to the president of Visual Art's, Takahiro Baba. Baba gave the developers the freedom they desired, and they officially transferred to Visual Art's where they formed Key on July 21, 1998 and started production on Kanon. The planning for the visual novel was headed by Naoki Hisaya who was also one of two scenario writers with Jun Maeda. Hisaya wrote the scenarios for Ayu, Nayuki and Shiori, while Maeda wrote the routes for Makoto and Mai. Art direction was headed by Key's artist Itaru Hinoue who worked on the character design and computer graphics. Further computer graphics were split between three people—Dinn, Miracle Mikipon, Shinory—and background art was provided by Torino. The music in the game was composed by OdiakeS, Shinji Orito and Jun Maeda. Kanon was the first and last visual novel developed by Key that two of the main staff—Naoki Hisaya, and OdiakeS—worked on before pursuing a similar line of work in other visual novel studios.

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