Character Development and Promotion
"The Brotherhood of Nod" was an invention of original C&C designer Eydie Laramore. She and I spent hours discussing biblical metaphor and imagined backstory. —Joseph D. KucanPortrayed by Las Vegas-based actor Joseph D. Kucan, who also directed the FMV cutscenes for all C&C games except the most recent installments by Electronic Arts, the character has consistently remained highly popular and iconic to fans of the Command & Conquer franchise since the inception of both in 1995, to the point Electronic Arts Los Angeles launched a promotional website for C&C dedicated entirely to the Kane character, and made the decision to devote the storyline of the expansion pack titled "Kane's Wrath" to Command & Conquer 3: Tiberium Wars exclusively to expanding Kane's background, history and motives. Although Joseph Kucan reprised his role as Kane in the recent C&C installments, the directing of their cutscenes was instead handled by EA in-house cinematic director Richard Taylor. In 2008, Kucan was inducted in the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane.
Read more about this topic: Kane (Command & Conquer)
Famous quotes containing the words character, development and/or promotion:
“We now demand the light artillery of the intellect; we need the curt, the condensed, the pointed, the readily diffusedin place of the verbose, the detailed, the voluminous, the inaccessible. On the other hand, the lightness of the artillery should not degenerate into pop-gunneryby which term we may designate the character of the greater portion of the newspaper presstheir sole legitimate object being the discussion of ephemeral matters in an ephemeral manner.”
—Edgar Allan Poe (18091845)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)
“I am asked if I would not be gratified if my friends would procure me promotion to a brigadier-generalship. My feeling is that I would rather be one of the good colonels than one of the poor generals. The colonel of a regiment has one of the most agreeable positions in the service, and one of the most useful. A good colonel makes a good regiment, is an axiom.”
—Rutherford Birchard Hayes (18221893)