Julian Bleecker - Bibliography

Bibliography

  • A Brief Bibliography And Taxonomy Of GPS-Enabled Locative Media. Leonardo Electronic Almanac, v. 14, no. 3. (co-authored with Jeff Knowlton). http://leoalmanac.org/journal/Vol_14/lea_v14_n03-04/jbleecker.asp
  • A Manifesto for Networked Objects — Cohabitating with Pigeons, Arphids and Aibos In The Internet of Things. February 2006. A point of view essay on design approaches within the idioms of pervasive networks, networked-based sensor platforms and the “Internet of Things.” Published on my research blog at http://research.techkwondo.com/blog/julian/185
  • A Design Approach for the Geospatial Web. June 2005. A point of view article on design for Location Based Services and geo-tagging for the Geospatial Web, published on the O’Reilly Network web site. http://www.oreillynet.com/pub/a/network/2005/06/07/geospatialweb.html
  • WiFi.Bedouin. In Vectors Journal of Culture and Technology in a Dynamic Vernacular, Issue 2, Fall 2005. http://vectors.iml.annenberg.edu/index.php?page=8%7C2&projectId=12
  • Cybertypes. February 2003. A book review of Lisa Nakamura’s book on the politics of identity in the context of the internet. Resource Center for Cyberculture Studies. http://www.com.washington.edu/rccs/bookinfo.asp?AuthorID=57&BookID=182
  • MobileDNA. November 2002. Paper delivered at the American Anthropology Association annual conference, on the invited panel “Making New Things.”
  • The Race for Cyberspace: Information Technology in the Black Diaspora. September 2001. With Ron Eglash, Science as Culture, Volume 10, Number 3, September 1, 2001, pp. 353–374.
  • Mobile Realities. September 2001. Paper delivered at the 2001 meeting of the Society for the Social Studies of Science. Presents the technical and social history of mobile technology.
  • The Simulation Crisis. April 1996. Presentation at Cornell University Workshop “Simulating Knowledge: Cultural Analysis of Computer Modeling in the Life Sciences.
  • Urban Crisis: Past, Present, and Virtual. Winter 1995. An analysis of the computer simulation game, SimCity2000 informed by race theory and cultural studies. Socialist Review, Winter 1994-95, v. 24, no. 1-2.
  • Virtual Reality, Vision Culture, Technology: Re-Establishing Cultural Production. February 1993. Paper delivered at the 81st Annual College Art Association conference on the panel “Pictures from the Hyperworld: The Artist in Technoculture.”

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