Judgment (Magic: The Gathering) - Mechanics

Mechanics

Judgement continues Odyssey's Flashback, Threshold and Punisher mechanics and Torment's Nightmare creatures in the form of Wormfangs and Gorgers. It adds the following:

  • Wishes - a cycle of cards that allow the player to bring in cards that they own from outside the game. Burning Wish, Cunning Wish, Death Wish, Golden Wish, Living Wish.
  • Incarnations - a cycle of cards that granted abilities to creatures in play as long as they were in the graveyard. Anger, Brawn, Filth, Genesis, Glory, Valor, Wonder.
  • Phantoms - spirits that are semi-invulnerable. They come into play with a certain number of +1/+1 counters, and instead of taking damage, have one counter removed (But cards that gave a phantom a toughness boost or a +1/+1 counter, allowed them to stay around as long as the effect is active on the creature. e.g.Mirari's Wake and Elephant Guide ). Phantom Centaur, Phantom Flock, Phantom Nantuko, Phantom Nishoba, Phantom Nomad, Phantom Tiger. Incidentally, this ability also works well with the "Graft" mechanic, introduced in Dissension.

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