Joy Mech Fight - Graphics

Graphics

The biggest quirk of the game is the way characters are displayed on screen. The limitations of the Famicom console made realistic animation of large-scale characters impossible to achieve, so in Joy Mech Fight, characters are robots whose head, limbs, and body float around separately. Dividing each character into individual sprites made animation much smoother, even in comparison with Super Famicom games. This method also lowered the total number of sprites needed for each character, allowing the game to have 36 different playable characters even with the Famicom's limited memory capacity. This was also the largest roster in a fighting game, until the release of SNK's The King of Fighters '98, which had 38 playable characters.

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