The Australian Game Developers Conference
In 1999 De Margheriti realised that to really help the Australian games industry grow, not only for Micro Forté’s needs, but to solve the problem that the nation had, a wider support infrastructure was needed for the Australian industry. He established, personally funded and launched the inaugural Australian Game Developer’s Conference to foster the growth and collective presence of the Australian Games Industry. The AGDC at its peak had over 1,200 delegates and brought in numerous international speakers and publishers. The conference also brought capital to the Australian games industry.
In December 2005, the GDAA announced that it would hold its own conference, Game Connect Asia Pacific (GCAP), and so De Margheriti in turn also announced the closing of the privately held (AGDC) to ensure that the GDAA would not have to compete with AGDC. In his AGDC closing talk he hoped that the GDAA could take their new conference, GCAP, to a whole new level for Australia.
Read more about this topic: John De Margheriti
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