Reception
Reception | |
---|---|
Review scores | |
Publication | Score |
IGN | 4.5 out of 10 |
Computer Gaming World | |
PC Gamer US | 71% |
GameSpy | 68 out of 100 |
The Adrenaline Vault |
Denny Atkin of Computer Gaming World wrote that Jane's Attack Squadron "had the potential to be sim of the year in 2000", but that it had been rendered largely irrelevant by delays and "unrealized design goals". He believed that its graphics would have been "state of the art in 2000", but he found them middling in 2002; and he noted the presence of numerous glitches. He considered the game's most serious flaw to be its low number of missions. Although Atkin found the air-to-air combat "generally fun", citing "good pilot AI" and "decent" flight physics, he believed that the game's bombing runs were its most outstanding element. He hoped that fans would use the mission and physics editors to improve the game, and he concluded, "It's buggy, but when it works it's worth flying." Andy Mahood of PC Gamer US wrote that Jane's Attack Squadron is "unquestionably an entertaining and unique WWII prop sim", but he believed that it was clearly inferior to games such as IL-2 Sturmovik. He found the game's graphics to be outdated and its design to be "simplistic", and he wrote that its "somewhat basic flight model" prevents advanced maneuvers. He praised the game's sound effects and music, as well as its "intricate damage modeling", as its best features. He finished by saying that, because the genre was "starving for fresh titles", Jane's Attack Squadron could be recommended despite its flaws.
IGN's Tom Chick found it "unrealistic, erratic, and limited", writing that it "looks bad, plays poorly, and is unstable". He disliked its "canned and rigidly scripted missions", although he found its bombing runs "interesting" and its air-to-air combat features acceptable. However, he believed that ease of shooting down aircraft made the damage system's "powerful amount of flexibility" worthless. Chick believed that the multiplayer component was one of the game's worst features, and he derided the game's "suspiciously canned physics", which offered "a grab bag of fidelity mixed in with heaps of silliness". He summarized Jane's Attack Squadron as "awful". Josh Horowitz of The Adrenaline Vault noted the complex damage system, and he believed that the game "looks as good as most of today's flight simulators", although he experienced performance issues. He noted that the gameplay was hurt by "corner cutting or general incompletion", such as the limited in-game tutorials. Horowitz found the game "repetitive" because of its lack of missions and "low sense of involvement", and, like Chick, he disliked its multiplayer and "linear" missions. Although he offered significant praise for its sound, Horowitz concluded that the game was "a buggy, incomplete offering", and that those "looking for the next great Jane's title will likely be disappointed".
GameSpy's Bernard Dy wrote that the game failed to live up to the Jane's Combat Simulations pedigree, and he believed that those who enjoyed "the realism of Il-2 Sturmovik will be disappointed". He disliked its "relaxed flight models" and lack of features, and he cited a large number of glitches. However, Dy found its damage system "robust" and he believed that the game was "not a total loss". Like Atkin, he hoped that fans would improve the game with its detailed editors, although he believed that this was somewhat unlikely.
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