James Bond 007 (role-playing Game) - System

System

The system requires 6 and 10-sided dice. Most rolls are made with percentile dice against a Success Chance (abbreviated SC), on a table to get a quality rating. Rolling low is good. A roll of over the SC is a failure, (100 always fails), under the SC but over approximately half the SC is a Quality 4, Acceptable success, between approximately a fourth and half the SC is a Quality 3, Good success, and lower rolls still can get Quality 2, Very Good, or even Quality 1, Excellent ratings. The quality rating directly influences the result, so, for example, rather than rolling once to hit, and once to damage with weapons, as in most RPGs, the quality rating of the result determines the damage.

The Success Chance is determined by multiplying the Primary Chance of an action by the Ease Factor. Ease Factors are set by the gamemaster, starting at 5 for most situations and modified down for more difficult, or up for easier tasks, always ranging between 1/2 and 10. The Primary Chance of most actions is a combination of a characteristic plus skill levels in a specific skill.

Characters have five characteristics, Strength, Dexterity, Willpower, Perception, and Intelligence, ranging from 6 to 15, and bought at creation time with Generation Points. Remaining Generation Points are used to buy skill levels, and the physical aspects of height, weight and appearance (attractiveness). As characters are supposed to be secret agents, the less unusual a character's appearance is, the more generation points it costs; distinctive appearances stand out, and earn a character Fame Points which make others, especially villains, notice them more. There are optional rules for character Weaknesses, which gain generation points at the expense of disadvantages, usually psychological (such as Fear of , Superstition, or James Bond's own Attraction to Members of the Opposite Sex), and Fields of Experience, which gains Generation Points simulating a specific prior character history before becoming an operative, at the expense of greater age, and Fame points.

Skills are focused on the James Bond genre, such as Disguise, Demolitions, and Seduction. All player characters begin with skill levels in Connoisseur, First Aid, and Photography.

Experience Points, awarded at the end of missions, are spent similarly to Generation Points, with restrictions on gaining new skills or modifying characteristics. They can also be spent on equipment (requisitioned from Q branch).

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