Ironsword: Wizards & Warriors II - Development

Development

Ironsword: Wizards & Warriors II was developed by UK-based computer game company Zippo Games, headed by Ste and John Pickford; this was the first game Zippo developed for fellow UK-based video game company Rare. At the time, Zippo Games had just completed a previous game titled Cosmic Pirate - a game that was published by Palace Software and released for the Commodore 64, Atari ST, and Amiga in 1988. New to the technical capabilities of the Nintendo Entertainment System, the Pickford brothers visited Rare and were pleased with their NES library, though they thought they were backtracking by deciding to develop games for the console. According to Ste Pickford: "The NES seemed primitive by comparison, sub-Commodore 64. But the games were ten times better than everything being released for home computers, which we appreciated, and we wanted to try to make games as good as that." Rare decided to hire Zippo Games to develop this Wizards & Warriors sequel; Pickford remarked: "Rare showed us Wizards & Warriors and asked us to develop the sequel, and pretty much left us to it." Rare felt that Zippo Games was trustworthy enough to develop the sequel without much help from them.

Development started in early 1989, when the Pickford brothers were still learning about the NES and what it could do. At the same time, as being new to developing console video games, they were also learning about the market aspects and Nintendo's policies and restrictions on games. Feeling that the graphics in most of the games in the NES library were poor, they placed emphasis on the graphics and animation. Pickford was particularly pleased with the animation of the enemy eagles and their movement. Rare assisted with the sound, and all of the game's background music was composed by video game composer David Wise, whom Pickford said "did a fantastic job on IronSword". As far as gameplay was concerned, they tried to expand upon its predecessor, introducing more adventure-based gameplay and additional RPG elements such as magic, inns, and money.

Read more about this topic:  Ironsword: Wizards & Warriors II

Famous quotes containing the word development:

    The proper aim of education is to promote significant learning. Significant learning entails development. Development means successively asking broader and deeper questions of the relationship between oneself and the world. This is as true for first graders as graduate students, for fledging artists as graying accountants.
    Laurent A. Daloz (20th century)

    Theories of child development and guidelines for parents are not cast in stone. They are constantly changing and adapting to new information and new pressures. There is no “right” way, just as there are no magic incantations that will always painlessly resolve a child’s problems.
    Lawrence Kutner (20th century)

    Somehow we have been taught to believe that the experiences of girls and women are not important in the study and understanding of human behavior. If we know men, then we know all of humankind. These prevalent cultural attitudes totally deny the uniqueness of the female experience, limiting the development of girls and women and depriving a needy world of the gifts, talents, and resources our daughters have to offer.
    Jeanne Elium (20th century)