The Iowa gambling task is a psychological task thought to simulate real-life decision making. It was introduced by Antoine Bechara, António Damásio, Daniel Tranel and Steven Anderson, then researchers at the University of Iowa. It has been brought to popular attention by António Damásio (proponent of the Somatic markers hypothesis) in his best-selling book Descartes' Error.
The task was originally presented simply as the Gambling Task. Later, it has been referred to as the Iowa Gambling Task and, less frequently, as Bechara's Gambling Task. The Iowa Gambling Task is widely used in research of cognition and emotion: A recent review listed more than 100 papers that made use of this paradigm.
Read more about Iowa Gambling Task: Task Structure, Critiques of The Iowa Gambling Task
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