Invadazoid - Power-ups

Power-ups

There is a variety of different power-ups in Invadazoid.

  • Plasma cannon ('gun' as written before) - Lets you shoot small yellow plasma balls that destroy enemies. Power-up lasts for 20 seconds if not powered by another power-up.
  • Magnet ball - Lets your ball stick to middle of paddle. Multiple balls may stick to paddle simultaneously. Very good power-up to destroy UFOs. As an indicator, the ball particles become purple. Power-up lasts long for 20 seconds.
  • Invinci-ball - a portmanteau of Invincible and Ball - this power-up lets your ball throw through alien rows, eliminating lots of aliens in a single combo. Very deadly when combined with Explosive ball. Particle color light-blue. Power-up lasts for 10 seconds due to powerfulness.
  • Explosive ball - no, this does not mean your ball will explode and you lose it. Instead, it means that your ball gains extra destructive power and can destroy any single alien and those nearby in action radius. Particle color red. Power-up lasts for 10 seconds.
  • Multi-ball - gives you additional 2 ball clones. Great with Magnet Ball.
  • Missile deflector - the most useful power-up against boss' guards. This power-up lets your ship deflect missiles and send them back to aliens, killing them if hit. This is also useful against UFO. Power-up lasts long for 20 seconds. Can be combined with plasma gun. As an indicator power-up makes players ship glow pink.
  • Slow ball - slows down all of your balls.
  • Fast ball - speeds up all of your balls.
  • Row buster - this power-up appears mostly in Survival mode. It destroys whole lowest row of aliens.
  • Extra life - adds up 1 extra life to your spare life counter. Appears very often when your spare life counter is zero.

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